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The Hiss - Version 10 vs Version 11
Sep 27, 2026, 06:03 AM
Added Breakers, flying Hiss, minibosses and hazards from the released game, removed a parry reference from a game without parry, moved the pre-order bonus to past tense and removed an empty paragraph
Sep 27, 2026, 06:27 AM
Reworded the note on the Hiss variant list
11The Hiss are the returning hostile faction in Control Resonant. Originally introduced in the first Control as a paranatural infection that turned ordinary FBC personnel into hostile entities, they return in Resonant with a wider variety of behaviours and a stronger presence outside the Oldest House. They share open-air Manhattan with the Mold. For wider context, see the Overview and the Manhattan world page.2233Quick Profile4455FieldDetailTypeParanatural hostile factionReturning fromControl (2019)Current habitatOutdoor Manhattan, including the West Incursion Zone and Central; heaviest in the Evacuation ZoneBehaviour changeMore complex, more aggressive, more unpredictable than in the first gameVarietyWider roster of enemy roles than the first game's catalog66Behaviour Changes in Resonant7788Remedy's commentary on the Hiss before release was blunt about how they have evolved. Three changes are publicly stated and load-bearing.991010ChangeDetailComplexityHiss encounters draw on a wider behaviour pool. Attack patterns are less predictable than the first game's standard set, and groups mix roles within a single engagement.AggressionThe Hiss push forward harder. They are tuned for the same forward-pressure combat loop the player is on, so encounters trade pressure rather than waiting on Dylan.VarietyMultiple enemy roles operate inside a single Hiss group: heavy front-line attackers, ranged support, mobile harassers, and bigger encounter-anchoring variants such as the Breaker (see Enemy Types in the Released Game below).1111The reframing matters because the Hiss are no longer confined to a single shifting building. They operate at street level across Manhattan zones, and the combat geometry is open enough that they can converge on Dylan from multiple sightlines at once.12121313Combat Interaction14141515The Hiss fight inside the same combat loop as the rest of the game. Melee strings against Hiss enemies build the combat ability resource; combat ability spends stun Hiss targets and open them up for executions; executions grant a temporary damage buff. See the Melee Combat page for the full mechanical breakdown.16161717Where the Hiss differ from the Mold is in how the engagement flows. Hiss groups are presented as encounters in the conventional sense: identifiable enemies, identifiable attack patterns, and the standard combat-loop response. The aggression dial is turned up, but the player is still solving a familiar problem.18181919The Hiss and the Mold are hostile to each other rather than allied. A June 2026 hands-on described a Resonant entity removing every Hiss from its surroundings, and a full-game review published on September 18, 2026 describes Mold entities as forces that oppose the Hiss. Remedy has not published whether the two factions fight each other dynamically during play; this page will add it from the released game.20202121Spread Across Manhattan22222323The Hiss are loose in Manhattan because the lockdown at the Oldest House failed. Paranatural threats that had been contained inside the headquarters have spilled into the streets, and the Hiss are one of the two factions making that spread visible. The other is the Mold.24242525This is a meaningful change from the first game's containment story. Inside the Oldest House, the building's own paranatural properties helped seal the threat. In Manhattan, those properties are gone. The Federal Bureau of Control has no architectural ally, so it has deployed Dylan into the city to push back.26262727Story Framing28282929The Hiss are not a new threat for the player. The material published before release consistently positioned them as the familiar problem reframed: same name, same paranatural origin, more dangerous setup. Newcomers do not need to have played the first game to follow Resonant's story, and the in-game material introduces the Hiss in context rather than assuming prior knowledge.303031313232Evolved For Resonant33333434Remedy has stated publicly that the Hiss are not the same enemy population they were in the original Control. The roster is broader, more diverse in shape and size, and the individual enemy roles within the faction are more clearly differentiated. Designers describe the goal as forcing the player to read each Hiss variant and pick the right approach rather than relying on one universal combat answer. Environmental conditions inside warped Manhattan sectors also feed into Hiss behaviour, with the Pattern's influence making them more aggressive and harder to predict in certain zones.35353636Enemy Types in the Released Game373738-No complete list of Hiss variants has been published for the released game. The types below are the ones the game's own achievement text names or that coverage of the released game describes consistently.38+Remedy has not published a complete list of Hiss variants for the released game. The types below are the ones the game's own achievement text names or that coverage of the released game describes consistently.39394040TypeDetailBreakerA large Hiss enemy named in the game's own achievement list ("Psychic Domination: Command a Breaker enemy."). Guides describe Breakers as oversized Hiss built out of smaller Hiss.Flying HissAirborne enemies that launch explosive projectiles, and sometimes themselves, at Dylan.Named minibossesTougher, higher-health versions of standard enemies. Many World Feats, the repeatable open-world challenges, are built around one.Hiss hazardsHiss spikes and laser hazards guard some routes and have to be avoided or cleared.4141Performance: "Twitching and Glitching"42424343The signature Hiss movement, the body-distorting twitch and glitch that gives the faction its visual identity, is performed by motion-capture actor Tomas Nielsen for Resonant. The mo-cap work is split across multiple Hiss variants and gives the faction a consistent kinetic language regardless of which enemy archetype is on screen at any given moment.44444545Hiss Corruption Outfit46464747A cosmetic named after the faction, the Hiss Corruption Outfit, was the bonus for digital pre-orders on every platform, paired with the Pickpocket's Tool Artifact. Remedy's editions page stated that both unlock at the end of Act 1 rather than immediately, and the pre-order bonus was dropped from the edition listings when the game launched on September 24, 2026. See Editions and Pre-Orders for the full breakdown.48484949Unconfirmed Details50505151The following were not covered by first-party material before release and have not yet been checked against the released game:52525353The full roster of Hiss variants in Resonant.Whether new Hiss enemy types are introduced or whether the evolved behaviour applies to the existing types.Specific tells and attack timings for individual Hiss variants.Whether Hiss groups interact with the Mold dynamically (faction-on-faction combat) or remain segregated.Boss-class Hiss enemies, if any, beyond the named minibosses and separate from the Resonant boss class.54545555This page will be updated as more is revealed.