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Resonants - Version 4 vs Version 5
May 25, 2026, 04:03 PM
Added Former-Persons-of-Power framing and the three-powers-per-defeat (NG+ multi-power) mechanic
Jun 8, 2026, 11:37 PM
Removed duplicate in-body wikilinks
11Resonants are a new class of major boss enemies in Control Resonant, and the game takes its title from them. Each Resonant is encountered as a major story boss with a distinct moveset and visual design, and defeating one is the main route Dylan Faden uses to expand his combat toolkit. For wider context, see the Overview and the Melee Combat page.2233What a Resonant Is4455Public descriptions place Resonants between named bosses and a structural enemy class. They are remnants of figures who once held great power, corrupted by the same paranatural force that has spilled across Manhattan. That framing gives each fight a story-bearing role rather than just a difficulty wall.66778899On the gameplay side, every Resonant fight is hand-tuned. Movesets, attack patterns, and arena geometry are bespoke per Resonant, and the developer commentary released alongside the public previews has highlighted shield-blocking windows, deployable shields, and openings created by reading a Resonant's tells.10101111Rewards for Defeating a Resonant12121313Beating a Resonant unlocks supernatural combat abilities for Dylan. The reward is a player choice rather than a fixed grant.14141515FieldDetailReward typeUp to three new combat abilities offered, with the player picking which they take.Build implicationTalent branches gate other choices, so a single playthrough cannot take everything on offer.NG+ changeIn New Game Plus, the player can equip multiple different combat abilities from the same Resonant, opening synergy combinations that were locked off in the first run.1616Defeating a Resonant is also one of the main routes for unlocking new forms for the Aberrant. The weapon's catalog of shapes grows through combat mastery rather than vendor purchases or crafting timers.17171818Named Resonants19192020Former Persons of Power21212222In Resonant's framing, the entities the FBC calls Resonants are former Persons of Power: humans who once held paranatural abilities and whose corrupted remnants now anchor the major boss fights of the campaign. They are described in public press as the largest and most formidable enemies in the game, and the game's title is drawn from them. They differ from the Hiss and the Mold, which are faction-wide enemy types, by being singular antagonists each tied to their own arc.23232424Three Powers Per Defeat25252626Defeating a Resonant is the primary route by which Dylan expands his combat ability roster. Each Resonant offers up to three abilities at the point of defeat, and the player picks one. The choice is permanent and exclusive on a first playthrough, so the build identity that emerges across the campaign is partly shaped by which abilities the player took when. New Game Plus relaxes this rule: on a second run, Dylan can equip multiple different abilities sourced from the same Resonant, which is one of the main reasons NG+ exists as a buildcrafting playground rather than a power-fantasy victory lap.27272828Only one Resonant has been publicly named ahead of launch.29293030ResonantProfileThe DancerDeft, masked figure that fights with dual mallets. Quick and nimble, with attacks built on spins and wide swings. Dylan is shown blocking and deflecting the mallets with his deployable shield, then countering through the openings. Remedy has noted the name is provisional and may change before launch. See The Dancer for the dedicated profile.3131Additional Resonants are confirmed to exist but have not been individually revealed. Anything beyond The Dancer should be treated as undisclosed until shown publicly.32323333Role in the Wider Combat Loop34343535Resonants are not the only fights in the game, but they are the load-bearing rewards in the progression structure. The combat loop on every page rests on three pillars: build resources by stringing melee strikes, spend them on a supernatural ability, exploit the stun for an execution that grants a temporary damage buff. The buff feeds the next exchange. Resonant rewards are how new tools enter that loop, and the player's choice of which ability to take from a Resonant shapes which version of the build keeps growing.36363737Unconfirmed Details38383939Several specifics about Resonants have not been confirmed and should not be inferred from the single named example.40404141The full roster of Resonants and the order they appear in the campaign.Specific named bosses beyond The Dancer.Difficulty scaling rules outside of the New Game Plus notes that some bosses surprise the player with new behaviours.Whether any Resonants are optional rather than gating story progress.Whether Resonants can be re-fought to re-pick abilities inside a single playthrough.42424343This page will be updated as more is revealed.