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Jesse Faden - Version 13 vs Version 14
Sep 27, 2026, 06:00 AM
Converted pre-launch framing to post-launch; replaced the chain-of-command negative with Emily Pope as acting Director; added a Jesse Sightings section with the three Faults and the traversal ability each grants
Sep 27, 2026, 06:32 AM
Added official launch artwork of Jesse and Dylan to Relationship with Dylan (image update 2026-09-27)
11Jesse Faden is the missing FBC Director and Dylan Faden's older sister in Control Resonant. She is referenced throughout the campaign as a personal motivation for Dylan and as a structural absence in the agency's command, but she is not the playable character in this game. The page below covers Jesse as Resonant references her. Her arc in the first Control is out of scope for this article.223344Quick Profile5566FieldDetailRole in ResonantMissing or estranged; previously Director of the FBCRelation to DylanOlder sisterStatus at campaign startMissing; her absence is the structural opening for Dylan's deploymentPlot driverOne of Dylan's two motivations; the family thread that runs underneath the containment missionPortrayed byCourtney Hope77Why She Is Missing8899Jesse's status at the start of Resonant is publicly framed as missing or estranged. The campaign opens roughly seven years after the events of the first game, and Jesse is no longer in active command of the agency. Pre-release material did not reveal why she is missing, and this page does not yet cover the story beyond the opening.10101111The absence has two structural consequences for the rest of the wiki.12121313ConsequenceDetailFBC command vacuumThe agency is in crisis without its previous Director. In her absence Emily Pope serves as acting Director (see below).Dylan's motivationSearching for Jesse is one of Dylan's two motivations in the campaign, running underneath the containment mission the FBC has formally deployed him for.1414Voice and Performance15151616Courtney Hope returns as Jesse, the role she originated in the first game. She was billed alongside Sean Durrie, Frankie Kevich, and Matthew Porretta on a cast panel at San Diego Comic-Con on July 25, 2026, which confirmed that all four performers are part of Resonant. Remedy's own framing of her position in the story is blunt: Jesse remains central to Resonant, but Dylan is the one moving it forward. The studio has described the siblings' arcs as inseparable, with Dylan's journey shaped by Jesse's actions in the same way that hers was shaped by his.17171818Relationship with Dylan19192020Dylan and Jesse grew up in Ordinary, Maine, where a childhood Altered World Event drew the attention of the Federal Bureau of Control. The incident that gave Jesse her abilities also exposed Dylan, and the agency took him into custody afterward. He was never released. While Dylan spent the rest of his childhood and his entire adulthood inside the Oldest House as a long-term containment subject, Jesse remained outside the building until the events of the first game.212122+2223Resonant flips the camera. Dylan is the active operative in the streets of Manhattan, and Jesse is the family thread he is trying to find. The wider campaign mission, formally framed as containing the paranatural crisis in the city, has Jesse's disappearance as its emotional underline.23242425Director Lineage25262627Jesse is the most recently named Director of the FBC in publicly established lore, chosen under the Board's influence at the close of the first game and missing in the Resonant timeline. The full sequence of named Directors is tabled on the Federal Bureau of Control page rather than repeated here.27282829In her absence, Emily Pope, a returning character from the first game, serves as the FBC's acting Director and works closely with Dylan during the Manhattan operation.29303031Final Act as Director31323233Material published before release points to one specific act of Jesse's that frames Resonant's opening: her last action as Director of the Federal Bureau of Control was to drive the Aberrant into Dylan's chest. The weapon is embedded in him from that point on, which is how the Board (the entity at the heart of the FBC) is able to speak through it during the campaign. Jesse herself does not appear in the moment-to-moment play loop; the act is the inciting incident the agency's leadership built Resonant's deployment around. Her exact fate after that act was not pinned down in material published before release; Remedy said only that she is missing and that the search for her is one of Dylan's parallel motivations.33343435In-Game References35363637Jesse appears in Resonant's setup material as a referenced figure rather than a directly playable one. Remedy has publicly confirmed that Jesse is not a playable character in Resonant; Dylan is the only playable character, and the studio framed the clarification as a way to avoid misleading players who expected a dual-protagonist structure. Her name is foundational to the FBC's current state, to the family thread driving Dylan's campaign, and to the question hanging over the agency's command structure. Pre-release material did not reveal the scenes featuring Jesse, how her status resolves, or her end-state at the close of the campaign; this page does not yet cover the story beyond the opening.37383839The story trailer published in early June 2026 confirmed that named FBC personnel from the first game return in Resonant, including Emily Pope, Simon Arish, and Dr. Casper Darling. Jesse herself appears in that trailer and plays a significant role in the story, though she remains a referenced and non-playable figure rather than a directly controlled character.39404041Jesse Sightings41424243In the released game the search for Jesse is a questline of its own, running alongside the main story and the hunts for the Resonants. Its quests are the Jesse Sightings: a vision of Jesse draws Dylan to a Fault, which he enters through a television screen, and inside it he helps her complete a ritual. Each ritual leaves him with a new way to move through Manhattan, and guides note that some later quests cannot be finished until the matching Fault is done.43444445QuestZoneWhat Dylan GainsJesse Sightings: The Incursion FaultWest Incursion ZoneShift, which lets him realign gravity and stick to walls and other surfacesJesse Sightings: The Subway FaultEvacuation ZoneReach, a grapple onto the floating Reach points found at ledgesJesse Sightings: The Underpass FaultUnderpassNot listed on this page4546Dylan's first movement abilities, including the double jump, Elevate and Rush, come from a Fault ritual during the opening in Downtown. The full quest structure is on the Quests page and the abilities themselves are on Abilities. This page does not describe what Jesse says or does inside the Faults.46474748What This Page Does Not Cover48494950Jesse's arc in the first Control is not covered here. The wiki article on this site is for Control Resonant only. Her earlier appearances, the named missions she undertook in the first game, the Objects of Power she bound to herself, and her final scenes from the first game's closing sequence are out of scope for this article. Resonant references her status (former Director, missing) without rehearsing the prior game's events, and this page follows the same boundary.50515152Appearances in Footage Shown Before Release52535354Jesse is absent as a playable character but not as a presence. Gameplay footage released in August 2026 shows Dylan hearing her voice while he is deep in the Manhattan subway, and later meeting a vision of her at the end of the space where he develops his skills. In that scene he learns the reason she woke him, which the footage frames as bad news for the city rather than a reassurance.54555556Pre-release footage did not show where she physically is, whether the voice underground is really her, or what her state is when the campaign begins; this page does not yet cover the story beyond the opening. Her role in the opening is what the studio stated before release: she is the one who set Dylan’s release in motion, and finding her is one of his two driving motivations.56575758Resonant also carries a recap of the first game's events, reachable from the title screen and told from Jesse's perspective, so her account frames the story for players who skipped the original. A platform-holder hands-on and a full-game review, both published on September 18, 2026, describe it.58595960Unconfirmed Details60616162The following were not covered by first-party material before release and have not yet been checked against the released game:62636364How Jesse's absence resolves by the end of the campaign, which this page leaves out for now to avoid spoilers.Whether her relationship to Dylan changes mechanically in New Game Plus (for example via different dialogue or different end-state).64656566This page will be updated as more is revealed.