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Gameplay Overview - 5 revisions
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Added a Mission Structure section describing the Act, Chapter and Episode campaign layout, per-entry objectives, safehouse hubs, and the optional question-marked objectives including a CCTV hacking task
Embedded an official gameplay screenshot in the Combat Variety section
Added the open-world mission structure (story, side, and dynamic missions with consequential choices) and adopted the official Cinderknight term
Added campaign-as-tutorial framing, cinematic-tactical-shooter sub-label, instanced dungeons as separate combat pillar, dynamic events, hijack-mech option, weapon-primary progression, and explicit PvP-idea-stage status.
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