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Gameplay - 13 revisions
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Added army categories, quartermaster recruitment, and army size to Military Units; corrected unit progression to the power tier system
Added battle planning screen detail, unit strength values, and how settlement tasks and their timed optional objectives are structured
Corrected the unnamed Imperial unit, added the four confirmed unit roles, and noted that priesthood is not a playable path
Replaced placeholder image alt text with a description of the battlefield scene
Linked Factions reference in the Military Units section
Added a Multiplayer and Co-op section (co-op custom battles up to four players in Early Access; co-op campaign planned for 1.0)
Added Battle Lines, Command Mode, global/local commands, and Ymir battlefield tool; corrected battle scale to the stated 1,000v1,000 ambition, standing order to Versatile, and morale to five states including Inspired
Added Battle Planning formations, standing orders, morale states and on-screen unit scale; named the three playable factions
Added Lords, Power, and War section linking the feudal politics, diplomacy, and war layer
Embedded screenshot into article body (Content update 2026-05-27)
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