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Combat and Stealth - 16 revisions
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Expanded SGF demo combat detail: shield guard-break and unblockable charge, grab and quick-time struggle prompts, no-health-bar UI, more environmental finishers, and demo control mapping
Fixed malformed table header row structure (wrapped cells in a table row)
Added halfsword heavy-attack technique, environmental finishers, and the “failing forward” design from the SGF 2026 hands-on
Added a Confirmed at Summer Game Fest 2026 section with the official combat verb set (light/heavy attacks, dodge, block, parry, counter, execution), grab/sword-lock, aerial and rear takedowns, shield pickup, and optional stealth; updated stale pre-show hedging now that the showing aired
Noted the confirmed Summer Game Fest 2026 showing as the expected next source of combat detail
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