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Regions and Zones - Version 4 vs Version 5
Aug 26, 2026, 09:23 AM
Added the August 24 zone changes: the Great Wall Terraces event battle and the Fuji Frontier elite-enemy spawn fix
Sep 14, 2026, 01:24 AM
Added the sprout and Amber node placements and the collision and progression fixes from the August 28 and September 8 patches
11The world is organised on two levels. Five large areas form the overall route, and each area holds several distinct zones with their own layouts, enemies, and resources. Travel between areas happens aboard the walking vessel rather than across a connected overworld, which is why the game reads as a sequence of self-contained regions rather than one continuous map.2233The route runs roughly east to west, starting in the Kanto Region and ending at the old capital. Official patch notes name several of these places directly, including the Fuji Frontier Zone, Pilgrim's Zone and its Belfry, Cave, and Stone Chamber sections, and Subcity 01.445566The Five Areas7788AreaPosition on the RouteZones Named So FarKanto RegionWhere the journey beginsOgouchi Buffer Zone, Ogouchi Colony, Ancient Civilization ZoneMountainous RegionThe longest stretch by zone countThe Great Wall Terraces, Pilgrim's Zone, Matsukawa Zone, Fuji Frontier ZoneDrowned RegionMore compact than the second areaGiant Tree ZoneWasteland RegionThe threshold before the endgame, marked by the Wall of the WorldCrater Zone, the river zone, Starfall Tower ZoneThe CapitalThe endgame stretch and the destinationMount Hiei Zone, Capital Zone991010Zones and What Happens in Them11111212ZoneAreaNotable ContentOgouchi Buffer ZoneKanto RegionThe opening zone, Subcity 01 through 03, the coloured keys, and the Rangifer fightsAncient Civilization ZoneKanto RegionFlooded ruins, an underground reservoir, and the Lacerta fightsThe Great Wall TerracesMountainous RegionThe first Shidou and Nue encounter and the heaviest shrine concentration in the gamePilgrim's ZoneMountainous RegionThe Belfry, the Cave, and the Stone Chamber, plus the first two Taurus fightsMatsukawa ZoneMountainous RegionThe Rangifer rematchFuji Frontier ZoneMountainous RegionThe Nue Malefact rematch and the second Shidou and Nue fightGiant Tree ZoneDrowned RegionVertical, platform-heavy terrain and both Corvus fightsCrater ZoneWasteland RegionThe Taurus rematch and the first Kunai and Kirin fightThe river zoneWasteland RegionThe Crimson Malefact fight. Its name is written as both Inumaki River Zone and Inukami River ZoneStarfall Tower ZoneWasteland RegionThe Ursa fightMount Hiei ZoneThe CapitalThe final Shidou and Nue fightCapital ZoneThe CapitalErymanth, the last Kunai and Kirin fight, and the final encounter13131414Sweeping a Zone Before Moving On15151616Whether an area can be revisited after the ship leaves it has been described inconsistently, so the safe assumption is that it cannot. Clear the collectible categories, pick up the seedlings and manuals, and open the strongboxes before triggering the next departure. Koo makes this practical: he picks up the scent of nearby points of interest and marks them, and Keeper Golems mark specific finds on request.17171818The version 1.0.8 patch shortened the main route through Pilgrim's Zone so it runs directly to the Belfry, bypassing the Cave and Stone Chamber. Those sections are still there to explore, they are simply no longer on the critical path. The version 1.0.9 patch on August 24 changed two more zones. The boss battle in The Great Wall Terraces became an event battle, so the game now stages that encounter rather than leaving it as a fight walked into, and elite enemies that had failed to spawn in the Fuji Frontier Zone appear as intended again. Both zone names come straight from the official patch notes, which is also where the Japanese names are given.191920+Zone Changes in Later Patches21+22+Two patches changed what is physically in a zone rather than how it is routed. Version 1.0.10 on August 28, 2026 placed Blight Sprouts that yield Skill Points into every zone in the game, and breakable Amber nodes into a selection of them. Version 1.0.11 on September 8 added more sprouts and moved some of the Amber nodes. A zone swept before the end of August therefore has finds in it now that were not there on the first pass, and a completion count written before then is short by two categories.23+24+The same two patches also fixed a run of geometry problems. An invisible wall on the entry slope in Subcity 02 had been blocking the route deeper inside; invisible collision barriers were appearing inside Nushi arenas under specific conditions; water submersion hitboxes were set too shallow in places; and terrain where the visible geometry did not line up with the invisible wall was corrected in both updates. The developer lists further submersion and collision work as still queued, so this is ongoing rather than finished.25+26+One save-affecting problem was specific to a zone. Players who lost their first boss attempt in The Great Wall Terraces before the August 28 patch could not progress on a rematch even after meeting the victory conditions, a consequence of that fight becoming an event battle in the previous update. The patch cleared the blocked state.27+2028Related Pages21292230World and Setting covers the fiction behind the map, The Capital describes the destination, and Colonies and Blighted Forests cover the two kinds of place the route crosses between.