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Real-Time Biome Mutation - 14 revisions
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Rewrote image alt text to describe what each picture actually shows instead of naming the section it sits in
Added the August 24 conversion of The Great Wall Terraces boss fight into an event battle
Removed the unsourced per-boss mutation-radius and mutation-pressure claims, kept the officially stated link between the Nushi and the blighted forests, and relabelled the counterplay table as player advice
Added the official description of the changing world, marked the change-type table as observed rather than documented, and noted the scripted-event change in version 1.0.8
Replaced em-dashes in image alt text with hyphens
Phase 7: embedded 3 Beast of Reincarnation gameplay images after section headings.
Expanded into reactive/scripted classification, sealer-pressure thematic anchor, gameplay countermeasure tables, Nushi-territory interaction notes, and traversal-versus-combat split
Added confirmed mutation-type table, tactical adaptation tips, and thematic-role section
Title case fix: "Real-time biome mutation" → "Real-Time Biome Mutation"
Initial article on the biome mutation system covering terrain shifts, gameplay implications, and thematic significance
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