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Erymanth - Version 3 vs Version 4
Aug 26, 2026, 09:34 AM
Added the Chapter 12 approach and the campsite the fight starts from, a preparation table with the God Tree Guard and the explosive options, and the level ordering against the Chapter 11 fight
Aug 26, 2026, 09:44 AM
Add wikilinks to table cells (1 new links)
11Erymanth is the last of the six Nushi and the one the fewest players have beaten, a tusked boar-like beast fought at level 47 during Chapter 12 in the Capital Zone. It is weak to Explosive damage, and burn or poison buildup adds steady pressure between openings. Its achievement, Erymanth's End, sits at the bottom of the Nushi unlock rates alongside Ursa's.2233Encounter Summary4455DetailValueChapterChapter 12RegionThe CapitalLocationCapital ZoneLevel47WeaknessExplosivePhasesTwoAchievementErymanth's EndApproachSewage Works, Water Plant, then the Urban Area campsites; the fight starts on leaving Urban Area: Monitor RoomPhase two tellEvery attack raises dust clouds that hide the next wind-up66Reaching the Fight7788Chapter 12 runs close to a straight line. Emma steps out of the walking vessel into the Sewage Works, rides two elevators up to the Water Plant, and then crosses the Urban Area campsites one after another with almost no side routes. A mandatory three-enemy room blocks the last elevator. Erymanth appears the moment Emma leaves the Urban Area: Monitor Room campsite, which makes that campsite the last chance to rest and restock. Winning opens the route to the healing pod, and a hologram of the Administrator is what waits after the cutscene.991010The level ordering is odd here. Erymanth is listed at 47, one below the level 48 Chapter 11 fight against Shidou and his beast, so the recommended level actually drops going into the last Nushi rather than climbing.11111212Rewards13131414LevelRewards47Bloom Art: Kiku: Bloom Strike II, Finisher: Kiku1515Kiku: Bloom Strike is the Bloom Art that official patch notes single out by name, so the upgraded version arriving this late is a meaningful endgame pickup rather than a token drop.16161717Attack Patterns18181919AttackHow It WorksResponseDouble SpinSpins twice, striking with its tusks. There is a clear pause between rotations.Parry both hits. The delay is generous.Two-Tusk SwipeTwo quick tusk swipes, faster than the spin.Parry, but do not commit early.Five-Hit Tusk ComboGlows red, swipes three times, then rolls into the double spin.Parry the chain out and punish the end of it.Tusk SlamRaises its tusks slowly, then slams down and sprouts spikes under Emma.Reposition during the wind-up rather than parrying.Floral SlamA closer version of the slam that sprouts flowers. Roots appear in the ground during the wind-up.Read the roots to tell it apart from the Tusk Slam, then move.Seed BulletsShakes and fires seeds from the flower on its back.Dodge sideways.ChargeFlashes its tusks red and paws the ground, then charges at speed.Unparryable. Dodge it.2020How to Beat Erymanth21212222Every attack in the set carries a delay before it commits, which makes Erymanth one of the more readable late bosses and also the easiest one to parry too early. Wait out the wind-ups and use them for ranged damage or a Koo skill instead of guessing. Explosive Arrows and Explosive Bolts hit the weakness directly, and Koo's Lay Landmine adds explosive damage without spending ammunition.23232424Save consumables for the second phase. Erymanth becomes faster and more aggressive after the transition, and every attack kicks up dust clouds that obscure the next wind-up. That is the point to stay at range, keep a burn or poison stack running, and spend Entanglement Overdrive the moment the boss is staggered or bound.25252626Preparation27272828Explosive damage is the lever, and the chapter hands out the strongest armour Emma will have worn before she reaches the arena.29293030ToolWhere It Comes FromWhat It DoesGod Tree GuardStrongbox beside the Sewage Works: Ingress campsite, opened early in the same chapter; listed under Armor59 defence with six Spirit Stone slots, 80 Poison resistance and 80 Acid resistance, at the cost of high enemy awarenessExplosive Arrows and Explosive BoltsCrafted ammunition, covered under Bow and Ranged CombatDirect weakness damage, and the reason to leave phase one with a full quiverBombsStocked into Koo's item slots before the fightExplosive damage thrown on Koo's initiative, without spending Emma's ammunitionLay LandmineExplosive-element Koo skill unlocked from Pounce, and capped at enhancement level 1Has Koo occasionally lay mines, a second explosive source that costs nothing to fire3131Burn and poison buildup both apply steady pressure between openings, and corrosion is listed as a third workable option. Once the boss is actually down, the highest-value window is a Nushi Skill combo backed by Koo's debuff damage rather than a plain attack string, and the gauge is better left unopened than spent on a knockdown that will not hold.32323333Related Pages34343535Erymanth closes the Nushi line that runs Rangifer, Lacerta, Taurus, Corvus, Ursa, and Erymanth. Bosses covers the wider roster, and The Capital describes the region this fight takes place in.36363737The Parry System page covers the windows those long delays open up, Entanglement Gauge explains the meter that should be held until the boss is staggered rather than spent mid-combo, and Achievements records Erymanth's End among the least-earned entries in the list.