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Erymanth - Version 1 vs Version 2
Aug 17, 2026, 02:54 AM
Created boss page for Erymanth with Chapter 12 encounter data, Explosive weakness, and moveset
Aug 17, 2026, 03:30 PM
Re-pointed the Nushi links to the names the shipped game uses
11Erymanth is the last of the six Nushi and the one the fewest players have beaten, a tusked boar-like beast fought at level 47 during Chapter 12 in the Capital Zone. It is weak to Explosive damage, and burn or poison buildup adds steady pressure between openings. Its achievement, Erymanth's End, sits at the bottom of the Nushi unlock rates alongside Ursa's.2233Encounter Summary4455DetailValueChapterChapter 12RegionThe CapitalLocationCapital ZoneLevel47WeaknessExplosivePhasesTwoAchievementErymanth's End66Rewards7788LevelRewards47Bloom Art: Kiku: Bloom Strike II, Finisher: Kiku99Kiku: Bloom Strike is the Bloom Art that official patch notes single out by name, so the upgraded version arriving this late is a meaningful endgame pickup rather than a token drop.10101111Attack Patterns12121313AttackHow It WorksResponseDouble SpinSpins twice, striking with its tusks. There is a clear pause between rotations.Parry both hits. The delay is generous.Two-Tusk SwipeTwo quick tusk swipes, faster than the spin.Parry, but do not commit early.Five-Hit Tusk ComboGlows red, swipes three times, then rolls into the double spin.Parry the chain out and punish the end of it.Tusk SlamRaises its tusks slowly, then slams down and sprouts spikes under Emma.Reposition during the wind-up rather than parrying.Floral SlamA closer version of the slam that sprouts flowers. Roots appear in the ground during the wind-up.Read the roots to tell it apart from the Tusk Slam, then move.Seed BulletsShakes and fires seeds from the flower on its back.Dodge sideways.ChargeFlashes its tusks red and paws the ground, then charges at speed.Unparryable. Dodge it.1414How to Beat Erymanth15151616Every attack in the set carries a delay before it commits, which makes Erymanth one of the more readable late bosses and also the easiest one to parry too early. Wait out the wind-ups and use them for ranged damage or a Koo skill instead of guessing. Explosive Arrows and Explosive Bolts hit the weakness directly, and Koo's Lay Landmine adds explosive damage without spending ammunition.17171818Save consumables for the second phase. Erymanth becomes faster and more aggressive after the transition, and every attack kicks up dust clouds that obscure the next wind-up. That is the point to stay at range, keep a burn or poison stack running, and spend Entanglement Overdrive the moment the boss is staggered or bound.19192020Related Pages21212222Erymanth closes the Nushi line that runs Rangifer, Lacerta, Taurus, Corvus, Ursa, and Erymanth. Bosses covers the wider roster, and The Capital describes the region this fight takes place in.