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The classes shown for ArcheAge Chronicles, including the four playable in the June 2026 focus group test and the weapon-path model that shapes them.
PvP in ArcheAge Chronicles has been restructured as a structured, opt-in system with large-scale arenas, battlegrounds, and guild battles, replacing the original's open-world territorial conquest.
Character creation in ArcheAge Chronicles lets players choose from six races across two alliances and deeply customize their appearance and combat build.
The glider system from ArcheAge, a unique aerial travel mechanic accounting for gravity, altitude, and duration.
The player-run crime and justice system from ArcheAge, including jury trials, prison sentences, and the pirate faction.
The Labor Point system from the original ArcheAge that time-gated all economic activity and created a significant divide between free and paying players.
The trade run and commerce system in ArcheAge, where players craft specialty packs and transport them across dangerous routes for profit.
ArcheAge Chronicles features race-specific mounts, ships for ocean travel, airships for fast transit, and a seamless world explorable by land, sea, and air.
The 22-proficiency crafting system from the original ArcheAge, including farming, metalworking, commerce, and mastery progression.
Life skills in ArcheAge Chronicles include farming, crafting, gathering, hunting, and trading, providing meaningful progression paths for non-combat players.
The Warrior, the first ArcheAge Chronicles class detailed in full: its two weapons, three paths, ten named skills, and its tie to Kyrios.
Exploration is a core pillar of ArcheAge Chronicles, featuring a seamless open world with no loading zones, traversable by land, sea, and air.
Endgame content in ArcheAge Chronicles is PvE-focused, offering dungeons, world bosses, crafting mastery, trading, life skills, and server-wide events.