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The classes shown for ArcheAge Chronicles, including the four playable in the June 2026 focus group test and the weapon-path model that shapes them.
What ArcheAge Chronicles has published about character creation, covering the weapon-based class model and the customization surfaces shown, and what it has not published about races.
PvP in ArcheAge Chronicles has been restructured as a structured, opt-in system with large-scale arenas, battlegrounds, and guild battles, replacing the original's open-world territorial conquest.
The glider system from ArcheAge, a unique aerial travel mechanic accounting for gravity, altitude, and duration.
The Warrior, the first ArcheAge Chronicles class detailed in full: its two weapons, three paths, ten named skills, and its tie to Kyrios.
The 22-proficiency crafting system from the original ArcheAge, including farming, metalworking, commerce, and mastery progression.
What ArcheAge Chronicles has confirmed about travel by land, sea, and air, and how the original game's race-specific mount roster sits as inherited background.
The trade run and commerce system in ArcheAge, where players craft specialty packs and transport them across dangerous routes for profit.
The Ranger, the second ArcheAge Chronicles class detailed in full: its hatchet and longbow paths, ten named skills, and its tie to the Firran hero Tahyang Kahlzit.
Endgame content in ArcheAge Chronicles is PvE-focused, offering dungeons, world bosses, crafting mastery, trading, life skills, and server-wide events.
The Labor Point system from the original ArcheAge that time-gated all economic activity and created a significant divide between free and paying players.
The player-run crime and justice system from ArcheAge, including jury trials, prison sentences, and the pirate faction.
Life skills in ArcheAge Chronicles include farming, crafting, gathering, hunting, and trading, providing meaningful progression paths for non-combat players.
Exploration is a core pillar of ArcheAge Chronicles, featuring a seamless open world with no loading zones, traversable by land, sea, and air.