ArcheAge Chronicles has a fully explorable world accessible by land, sea, and air. Mounts, gliders, ships, and airships have all been named by the studio as content carried forward from the original game, and mount and glider controls have been seen on the in-game heads-up display. What has not been published is any detail about individual mounts.

What Chronicles Has Confirmed
Layer | Status |
|---|---|
Mounts | Named by the studio among the systems inherited from the original game. A dedicated mount quick-action button was visible on the heads-up display in the first public combat clip. No mount has been named, shown in a roster, or given stats. |
Gliders | Named alongside mounts as inherited content, with a matching quick-action button on the same heads-up display. See Gliders. |
Ships and naval travel | Confirmed as a system. See Naval Combat. |
Airships | Confirmed, and central to the story through the Nightsky Tragedy. See Airships. |
Trade runs | Confirmed, with wagons and carts named as returning transport for trade goods. See Trade System. |
Race-Specific Mounts in the Original ArcheAge
The original game gave each playable race its own starting mount. Chronicles has not confirmed that it has playable races at all, let alone per-race mounts, so this table is original-game design recorded as franchise background.
Race | Mount in the original game |
|---|---|
Horse | |
Elk, in Violet, Green, and White variants | |
An engineered mechanical mount rather than a living animal | |
Snowlion, in Snowmane, Coalmane, and Sandmane variants, framed as a lifelong companion | |
Leomorph, a horned lion-like creature | |
A race-specific mount added with the race in the Revelation 3.0 update |
An earlier version of this page said that race-specific starting mounts had been visible in Chronicles trailers and developer streams for the human and feline races, and that the mechanical Dwarf mount and the Snowlion bond had been shown. No published Chronicles material supports that, and it has been removed. The mount system is confirmed; its contents are not.
Naval Transportation
Ships are central to the world design. The ocean separates the major landmasses, making naval travel part of long-distance movement and trade. The original game's ship types ranged from small personal vessels to merchant ships carrying trade packs and warships built for combat, and the studio has said naval content and naval boss fights carry forward. Ship classes, capacities, and build costs for Chronicles have not been published.
Airships
Airships provide long-range transportation in the setting. In the Age of Pioneers, airship technology is both a marvel and a risk: the game's central storyline begins with a catastrophic airship crash. Whether airships function as a player-usable transport network in Chronicles, or appear only in the story, has not been stated.
Dynamic World Effects
Dynamic weather and day and night cycles have been described as part of the world. Storms affecting ocean crossings and nightfall changing visibility follow from that, though the studio has not detailed how strongly weather gates travel.
Heads-Up Display Sighting
The first public combat clip, posted in early June 2026, showed dedicated quick-action buttons for the mount and the glider on the heads-up display, indicating that summoning a mount and deploying a glider are mapped to fast on-screen controls rather than buried in menus. The clip did not reveal mount stats, the summon animation, or whether mounted combat exists.
What Is Not Yet Confirmed
No mount has been named. Mount acquisition, upgrade paths, mounted combat, mount speed, whether mounts are account-wide or per-character, and whether any race or class gates a mount are all undescribed. See Exploration for the wider land, sea, and air framing.