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Rookey
September 9, 2026 at 09:39 AM
Initial version (2026-09-09)
Rookey is No. 064 in the Aniimo index, a Dark creature that fights in the Break role. Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Helmut line, which runs to 3 entries in total, and 2 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 064 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 3 (Basic Form, Mountain Woods Form, Snowfield Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 548 |
HP | 103 |
ATK | 92 |
BREAK | 105 |
P.DEF | 103 |
M.DEF | 70 |
REGEN | 75 |
Rookey grows out of Helmut. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 062 | Stage 1 | Dark | Break | |
| 063 | Stage 3 | Dark | DPS | |
| 064 | Stage 3 | Dark | Break |
Besides its Basic Form, Rookey has 2 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Mountain Woods Form | Dark | |
Snowfield Form | Dark / Ice |
Rookey is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Guardbreak Resonance | Increases BREAK by 0. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Detection | Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby. |
Rookey brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Guardbreak Slam | Combat | 45 | 15 | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
Bouncy Sling | Combat | 55 | 20 | Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies. |
Ballistic Guard | Combat | 52 | 20 | Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might. |
Guardbreak Smash | Combat | 45 | 15 | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of darkness to attack targets at close range. |
Heavy Slam | Innate | 196 | 0 | Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby. |