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Fulmintis
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Fulmintis is No. 044 in the Aniimo index, a Electric creature that fights in the DPS role. Evolved from a Wisptis with broken forelimbs absorbing the power of lightning. The reshaped reverse blades are incredibly sharp and flash with dazzling electric light.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Wisptis line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 044 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 2 (Basic Form, Prismana Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 520 |
HP | 99 |
ATK | 130 |
BREAK | 50 |
P.DEF | 66 |
M.DEF | 70 |
REGEN | 105 |
Fulmintis grows out of Wisptis. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 042 | Stage 1 | Dark | DPS | |
| 044 | Stage 3 | Electric | DPS | |
| 043 | Stage 3 | Dark | DPS |
Besides its Basic Form, Fulmintis has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Prismana Form | Holy / Electric | Not listed |
No spawn location is published for Fulmintis in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Electro Stash | Restores 4 EP when a skill lands a critical hit. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Fulmintis is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Cloak | Enter Cloak state. |
Fulmintis brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Lightning Blade Storm | Combat | 35 | 10 | After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage. |
Lightning Blade Impact | Combat | 52 | 20 | Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict Paralysis on the target for 1 seconds. |
Enhanced Lightning Blade | Combat | 0 | 0 | Enhances the blade, increasing skill CRIT rate by 25% for 20s. |
Enhanced Light Blade | Combat | 0 | 0 | Empowers the blade with Light, increasing skill CRIT rate by 25% for 20s. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of lightning to attack targets at close range. |
Thunder Lance | Innate | 180 | 0 | Deals multiple hits to targets in a straight line. Targets hit will be paralyzed for 1.5 seconds. |