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Fulmintis
October 24, 2026 at 10:33 PM
Add form-specific acquisition, evolution, builds, party planning and Homeland work while preserving primary data.
Fulmintis is No. 10003 in the Aniimo index, an Electric creature that fights in the DPS role. Evolved from a Wisptis with broken forelimbs absorbing the power of lightning. The reshaped reverse blades are incredibly sharp and flash with dazzling electric light.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Wisptis line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 10003 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Prismana Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 520 |
HP | 99 |
ATK | 130 |
BREAK | 50 |
P.DEF | 66 |
M.DEF | 70 |
REGEN | 105 |
Fulmintis grows out of Wisptis. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 040 | Stage 1 | Dark | DPS | |
| 10003 | Stage 2 | Electric | DPS | |
| 041 | Stage 2 | Dark | DPS |
Besides its Basic Form, Fulmintis has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Prismana Form | Holy / Electric | Season 1 paid Companion Handbook level-20 egg reward (historical). |
Historical Season 1 routes included an Incredible Fulmintis Egg at Companion Handbook level 10 and the Fulminous Soul unlock on the Advanced track. The soul enables the Wisptis evolution branch.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Electro Stash | Restores 4 EP when a skill lands a critical hit. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Fulmintis is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Cloak | Enter Cloak state. |
The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Lightning Rush | Combat | 35 | 10 | After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage. |
Lightning Blade Impact | Combat | 45 | 20 | Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict [Paralysis] on the target for 6s. |
Lightning Surge | Combat | 0 | 0 | Enhances the blade, increasing skill Crit Rate by 35% for 20s. |
Enhanced Light Blade | Combat | 0 | 0 | Grants the blade Light Elemental Boost, increasing skill Crit Rate by 35% for 20s. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of lightning to attack targets at close range. |
Thunder Lance | Innate | 180 | 0 | Deals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for 3s. |
Route | Historical reward or requirement |
|---|---|
Free Companion Handbook level 10 | Incredible Fulmintis Egg, with at least Elite Potential when hatched. |
Advanced Companion Handbook level 10 | Fulminous Soul, which unlocks the Wisptis branch. |
Paid Companion Handbook level 20 | Prismana Fulmintis Egg. |
These rewards belonged to Season 1. Check the current Companion Handbook before relying on a reward or purchasing a tier. A Sparkling Cube used for hatching can provide Perfect Potential and Sparkling; the ordinary Incredible Egg reward does not guarantee Perfect Potential.
Starting Aniimo | Result | Level | Materials | Unlock |
|---|---|---|---|---|
Basic Fulmintis | 29 | 3 Roar Stones | Obtain the Fulminous Soul to unlock the branch. |
Form | Two combat skills | Ultimate | Personality | Held item |
|---|---|---|---|---|
Basic | Lightning Rush; Lightning Surge | Thunder Lance | ENTP | Heartseeker Pendant |
Prismana | Lightning Rush; Lightning Surge | Thunder Lance | ENTP | Heartseeker Pendant |
ATK | REGEN | BREAK | HP | P.DEF | M.DEF |
|---|---|---|---|---|---|
5 | 4 | 3 | 2 | 1 | 1 |
The priority scale runs from 1 to 5, with 5 highest. ATK and REGEN lead these examples, with E and N supporting the critical-hit plan. Critical skill hits trigger Electro Stash's four-EP recovery. Heartseeker Pendant adds another critical-hit interaction.
Damage dealer | Breaker | Support | Recovery |
|---|---|---|---|
Basic Fulmintis | |||
Prismana Fulmintis |
Somniwing is a recovery alternative to Besauce. Plan the support and BREAK turns to leave EP available for Fulmintis' sustained attack sequence.
Apply Luminelle's Spotlight Moment before the party's BREAK and damage sequence.
Use Blazen to break the target, managing the available skill and ultimate resources.
Recover EP with Besauce if needed. For this example, aim to enter the Fulmintis turn with more than 45 EP.
Switch to Fulmintis, use Lightning Surge for its critical-rate buff, then use Lightning Rush for the sustained slashes and final Spinning Slash.
After the opening, return to BREAK and recovery preparation for the next damage window.
Lightning Rush can end with the Spinning Slash when EP runs out or the skill is pressed again. The final hit gains the per-three-slashes damage increase listed in the skill table. Its contract increases slash frequency by 20%.
Thunder Lance is a separate option for a short damage opportunity or its listed Paralysis. Choose its timing around the encounter and available ultimate resource rather than assuming a guaranteed hit.
Form | Native combat choices | Capture unlock | Homeland work |
|---|---|---|---|
Basic | Lightning Rush; Lightning Blade Impact; Lightning Surge | Capture Prismana Fulmintis to unlock Enhanced Light Blade. | Artisanship 3; Lightning 3 |
Prismana | Lightning Rush; Enhanced Light Blade; Lightning Blade Impact; Lightning Surge | Enhanced Light Blade is already native. | Artisanship 4; Lightning 4; Light 3 |
Choose two combat skills for an individual build. Enhanced Light Blade remains a separate move with the effect listed in the primary skill table. Cloak is the named action while Twined. At the Homeland, both forms supply electricity and crafting work; the Prismana form also supplies Light work.
Training and Evolution Materials; Hatching Eggs; Lightning Skills; Light Skills; Core Skill Contracts; Held Items; Homeland Abilities