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Fennelun
September 9, 2026 at 09:54 AM
Initial version (2026-09-09)
Fennelun is No. 9997 in the Aniimo index, a Holy creature that fights in the DPS role. The soft moonlight running through their fur gives them an aloof and rational look. But they can also be sentimental.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It stands on its own in the index, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 9997 |
Element | |
Battle role | |
Growth stage | Stage 0 |
Recorded weight | 23.4 to 34.93 kg |
Gender | No gender recorded |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 504 |
HP | 90 |
ATK | 116 |
BREAK | 85 |
P.DEF | 65 |
M.DEF | 65 |
REGEN | 83 |
Fennelun is filed on its own in the index and has no published evolution line.
No spawn location is published for Fennelun in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Lunar Power | When not attacking with an advantageous element, final damage increases by 20%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Fennelun brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Moon Impact | Combat | 45 | 15 | Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%. |
Moon-Washed | Combat | 0 | 0 | Bathes in moonlight and recovers 20 EP. |
Lunar Eclipse | Combat | 60 | 20 | Pours moonlight power onto the target, dealing heavy extra BREAK damage. |
Lumin Bolts | Combat | 55 | 20 | Fires three Light projectiles to attack enemies, prioritizing different targets. Applies [Fox Mark] to hit targets: Reduces target's Light RES by 5%, stacks up to 3 times, lasts for 10 seconds. |
ATK | Innate | 6 | 0 | Wields the power of light to attack targets from a distance. |
Selene's Judgment | Innate | 167 | 0 | Unleashes Selene’s Judgment on nearby targets, dealing massive damage, evolves into Fennelun, and increases its damage by 15% until combat ends. Also gains 4 stacks of Silvermoon Mark. |