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Dazmand
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Dazmand is No. 038 in the Aniimo index, a Electric creature that fights in the Support role. They have flexible limbs and love to show off their flashy kicks to anyone watching. They wear their shed skin over their heads like a cool hood.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Pomegg line, which runs to 3 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 038 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 532 |
HP | 100 |
ATK | 108 |
BREAK | 91 |
P.DEF | 81 |
M.DEF | 81 |
REGEN | 71 |
Dazmand grows out of Pomegg. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 037 | Stage 1 | Grass | Break | |
| 038 | Stage 3 | Electric | Support | |
| 039 | Stage 3 | Grass | Break |
No spawn location is published for Dazmand in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Spotlight Moment | The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s. |
Dazmand brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Lightning Break | Combat | 54 | 20 | Attacks the targets while break dancing. |
Thunder Sweep | Combat | 80 | 30 | Rapidly spins into a sweeping kick, dealing AoE damage and pulling nearby targets in front of the user. On hit, increases the team's Lightning critical rate by 12% for 20s. |
Electricity Shock | Combat | 40 | 20 | Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of [Lightning Debuff]. If the target has more than 5 stacks of [Lightning Debuff] after being hit, applies [Paralysis] for 3s. |
ATK | Innate | 6 | 0 | Wields the power of lightning to attack targets at close range. |
Lightning Storm | Innate | 150 | 0 | Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting. |