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Coraliz
September 9, 2026 at 09:39 AM
Initial version (2026-09-09)
Coraliz is No. 085 in the Aniimo index, a Rock and Water creature that fights in the Energy role. They love to bury themselves in sand, mimicking coral clumps. They use the glow of the coral on their head and back to lure creatures for a surprise attack.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Reefish line, which runs to 2 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 085 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 2 (Basic Form, Rainstorm Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 572 |
HP | 98 |
ATK | 78 |
BREAK | 107 |
P.DEF | 88 |
M.DEF | 93 |
REGEN | 108 |
Coraliz grows out of Reefish. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 084 | Stage 1 | Rock / Water | Energy | |
| 085 | Stage 3 | Rock / Water | Energy |
Besides its Basic Form, Coraliz has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Rainstorm Form | Rock |
Coraliz is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Overcharged Coral | When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s. |
Coraliz brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Coral Impact | Combat | 10 | 0 | Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP. |
Coral Trap | Combat | 67 | 20 | Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff. |
Quicksand Slam | Combat | 28 | 20 | Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s. |
Coral Prison | Innate | 70 | 0 | Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might. |
ATK | Innate | 6 | 0 | Wields the power of earth to attack targets at close range. |