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Blazen
September 9, 2026 at 09:39 AM
Initial version (2026-09-09)
Blazen is No. 049 in the Aniimo index, a Electric creature that fights in the Break role. They use their special fur to capture charged particles in the air to produce and store electricity.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bolty line, which runs to 2 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 049 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 4 (Basic Form, Mountain Woods Form, Prismana Form, Umbrabow Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 530 |
HP | 100 |
ATK | 100 |
BREAK | 104 |
P.DEF | 70 |
M.DEF | 70 |
REGEN | 86 |
Blazen grows out of Bolty. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 048 | Stage 1 | Electric | Break | |
| 049 | Stage 3 | Electric | Break |
Besides its Basic Form, Blazen has 3 published Forms. 2 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Mountain Woods Form | Electric | Not listed |
Prismana Form | Dark / Electric | |
Umbrabow Form | Dark / Electric | Not listed |
Blazen is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Power Sustain | After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
High Jump | Allows you to perform a higher jump. |
Blazen brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Lightning Cross | Combat | 45 | 20 | Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate. |
Electrified Impact | Combat | 33 | 20 | Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. |
Dark Claw | Combat | 52 | 20 | Unleash consecutive Dark claw strikes on the target, dealing Damage. |
Lightning Claw | Combat | 20 | 20 | Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate. |
ATK | Innate | 6 | 0 | Wields the power of lightning to attack targets at close range. |
Lightning Flash | Innate | 135 | 0 | Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. |