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Ananta's combat system: hand-to-hand fighting inspired by Jackie Chan, environmental weapons, team switching, energy gauge ultimates, and enemy stamina breaks.
How Ananta makes money: cosmetics-only model with outfit gacha, vehicle skins, and housing furniture. No pay-to-win.
Nova City's vertical design in Ananta: accessible interiors, rooftop-to-street exploration, and the layered urban environment.
How characters are obtained in Ananta: no gacha. All characters are earned through story progression and open-world exploration.
Ananta is free-to-play with no character gacha. All characters are earned through gameplay, with monetization focused on cosmetics like outfits, vehicle skins, and housing items.
Ananta's traversal system: parkour, wall-running, grappling, wingsuit, vehicles, and stamina-free exploration across Nova City.
Ananta's identity/job system: each character has a unique profession with its own XP, progression, and gameplay loop.
Ananta's crime system: GTA-style wanted level that accumulates from illegal actions and ends with a trip to the police station.
City life in Ananta: NPC routines, mini-games, social activities, dating, and the many things to do in Nova City beyond combat.
The social media influence system in Ananta. In-game social mechanics and how they affect gameplay.
Scope is the in-fiction social platform in Ananta, called 眼界 in Chinese material: the app Nova City residents, businesses and public bodies post to.