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Nova City
May 1, 2026 at 10:36 AM
Merged content from retired article (nova-inception-urbs); +118 words


Nova City is the primary open-world setting in ANANTA. It is a sun-soaked coastal metropolis roughly the size of Manhattan, making it one of the largest urban game environments attempted in a single city. The Japanese urban styling is inspired by neighborhoods like Akihabara, rendered in the game's cel-shaded anime aesthetic with a full day-night cycle.
Nova Inception Urbs is the first city in ANANTA and where players start the game.
The city includes beaches, amusement parks, industrial zones, shopping districts, business centers, residential areas, artistic quarters, neon nightlife zones, and cultural centers. The environment has three vertical layers: rooftops, mid-level platforms, and street level, all of which are explorable through parkour and grappling.

Paradox Plaza
Glimmergold
Sonic Boom Club
Whalebone Library (also called Flying Bone Library)
Eve Gallery (Eve Art Museum)
NPCs follow daily routines, carry smartphones, and post on social media. They react to player behavior: steal someone's phone and they get angry; cause a scene and it might end up on the in-game social feeds. Random encounters appear on the map as red and blue markers. See City Life and Social Media Influence for more.
The developers have confirmed additional cities will be added over time. European-style and American-style cities are planned, along with countryside zones and new regions. Travel between cities has been mentioned but not detailed.
Early Project Mugen materials used the abbreviation N.I.U. (Nova Inception Urbs). Later marketing shifted to simply "Nova City" or "Nova." This wiki treats them as the same location unless the developers clarify otherwise.
The city uses Japanese urban styling with the game's cel-shaded anime look. Day and night cycles change the atmosphere and affect gameplay.
Nova Inception Urbs looks like a modern Japanese city with varied architecture, street life, and NPCs going about their day. Supernatural elements are mixed into the urban environment.
More cities will be added over time. Developers have confirmed European-style and American-style cities are planned. Players will travel between them.
Players can move through the city using various abilities, similar to Spider-Man or GTA. The game offers missions, secrets, and story content spread across the open world.