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Testudo
May 10, 2026 at 05:24 AM
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The Testudo is an enemy in Alabaster Dawn. It is a turtle-like Nuemera with a cone-shaped rocky shell.
Testudos are encountered three times across the demo: once during the Silver Peak section of Koro Valley, and twice during the Trial of Aether. The first two are standard Testudos. The third is an enraged variant called Testudo Irae, which serves as a miniboss and is the final encounter of the current demo.
Type | Encountered | Level | HP | EXP at level |
|---|---|---|---|---|
Testudo | 7 | 2000 | 87 | |
Testudo | 9 | 2100 | 84 | |
8 | 6000 | 256 |
The Testudo alternates between three attacks:
Aether orb: it shoots an Aether-elemental orb at Juno. The projectile has slight homing but is easy to dodge.
Spinning charge: it spins in place like a top, then moves toward Juno, dealing contact damage. It moves quickly during the spin but cannot turn well, so kiting it sideways is reliable.
Breaker Stomp: a named special attack. The Testudo bounces several times, then jumps high into the air and tries to land on Juno. High damage if it lands and cannot be shielded.
The Testudo is resistant to Piercing and Slashing damage, but takes increased Break Bar damage from Blunt damage. Parrying the spin attack, or hitting it with the Hammer during the spin, deals high break damage and interrupts the move.
The Testudo is unusual in that it does not freeze when broken. Its shell visibly shatters and it takes increased damage, but it can still move around and use the Aether orb attack. This means a broken Testudo is still partially threatening at range.
Testudo Irae is an enraged form with upgraded versions of the standard attacks.
For both the Aether orb and the spinning charge, it first walks toward Juno, releases a surge of energy that deals area damage around it, and summons two rocky projectiles to circle above its head. It shoots one projectile at Juno, performs the basic attack, then shoots the other. The two projectiles can be countered for break damage.
Breaker Stomp now jumps twice in a row. After the first jump, several rocks fall from the ceiling, dealing damage on impact.
Lead with Ortrom Solas against any Testudo. The Blunt break damage shortcut means the spin attack is the fastest break window.
During Breaker Stomp, sprint to the side; trying to dodge directly under the Testudo gets clipped on landing.
Against Testudo Irae, focus on countering the two rocky projectiles before reacting to the basic attack. Break damage from those parries closes the fight faster than chip damage.
Keep one Healing Bulb charge for the second Breaker Stomp jump in the Irae fight; the falling rocks can chunk Juno even after a clean dodge.