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Blessings
July 22, 2026 at 02:04 AM
Created Blessings page: pools, rarity gating, Depth price scaling and the full 30-blessing table
Blessings are temporary power-ups earned inside Roguelite Mode, the dream-diving side mode the game calls Somu's Dream. A blessing lasts only until Juno leaves the Dream, which makes each dive a fresh drafting problem rather than a permanent build. Blessings sit alongside the run's other reward layer, the permanent Perks bought between dives.
Blessings cover a wide range of benefits. Many add an extra damaging effect to combat while a specific Aspect is active, so the blessing only fires when Juno has the matching Aspect equipped. Others give flat stat buffs, and a third group provides utility that helps with traversing the Dream and collecting Dream Shards.
Because a large share of the pool is Aspect-locked, the Aspect Juno dives with shapes which blessings are actually worth taking. A run built around Aether attacks gets little from a blessing that only triggers on neutral melee hits.
Blessings are arranged into pools, and the pool determines where a blessing can be obtained. Three pools are currently in the game.
Pool | Where It Appears | Requirement |
|---|---|---|
Shop | Purchased with Dream Shards in Shop Rooms | Shop Rooms perk |
Treasure | Taken from treasures in Blessing Rooms and Trial Rooms | Blessing Rooms is active by default; Trial Rooms must be bought |
Midnight Snack | Dropped by Combat Rooms | Midnight Snack perk, which unlocks automatically after the tutorial |
Every pool contains a set of Common blessings that cannot be banished and can be picked up more than once. That floor is deliberate: it guarantees a pool can never run dry mid-dive and leave a reward slot empty.
Five rarities are in use. By default only Common, Uncommon and Rare blessings appear anywhere. Exotic blessings only start appearing at Depth 3. The Big Bounty perk lowers every rarity requirement by one step, which pushes Exotic blessings onto all floors and makes Legendary blessings appear at Depth 3. Big Bounty is currently the only way to see a Legendary blessing at all.
Rarity does not behave the way players usually expect. Common blessings tend not to show up until the rest of their pool is close to exhausted, so a rare-looking offer early in a dive is normal rather than lucky.
The prices below are base prices for the Shop pool. The actual cost is multiplied by the current Depth, so a blessing costs double on Depth 2 and triple on Depth 3. Buying early is cheaper in raw Shards, but an early purchase also commits Shards before Juno knows what the deeper floors will offer.
Blessing | Rarity | Effect | Pool | Base Price | Notes |
|---|---|---|---|---|---|
Small Armor Boost | Common | Increases Armor by 2% per stack. | Midnight Snack | Not sold | Can be obtained multiple times. |
Small Critical Boost | Common | Increases Critical Damage by 1% per stack. | Midnight Snack | Not sold | Can be obtained multiple times. |
Small Life Boost | Common | Increases Life by 2% per stack. | Midnight Snack | Not sold | Can be obtained multiple times. |
Small Strength Boost | Common | Increases Strength by 2% per stack. | Midnight Snack | Not sold | Can be obtained multiple times. |
Armor Boost | Common | Increases Armor by 5% per stack. | Shop, Treasure | 125 | Can be obtained multiple times. |
Critical Boost | Common | Increases Critical Damage by 2% per stack. | Shop, Treasure | 125 | Can be obtained multiple times. |
Life Boost | Common | Increases Life by 5% per stack. | Shop, Treasure | 125 | Can be obtained multiple times. |
Strength Boost | Common | Increases Strength by 5% per stack. | Shop, Treasure | 125 | Can be obtained multiple times. |
Barbed Missile | Uncommon | Every melee hit shoots a thorn at the closest enemy. | Shop, Treasure | 156 | Only active in Neutral. |
Jagged Surprise | Uncommon | Melee finishers summon multiple spikes from the ground which hit the nearest enemy. | Shop, Treasure | 156 | Only active in Neutral. |
Leaf Assault | Uncommon | Every ranged hit spawns a homing leaf at the enemy that was hit. | Shop, Treasure | 156 | Only active in Neutral. |
Spike Mirror | Uncommon | Performing a parry damages the enemy and inflicts Brittle. | Shop, Treasure | 156 | Only active in Neutral. |
Chain Spark | Uncommon | Every melee hit emits a lightning spark which connects to the closest enemy. | Shop, Treasure | 156 | Only active in Aether. |
Frail Return | Uncommon | Performing a parry damages the enemy and inflicts Drained. | Shop, Treasure | 156 | Only active in Aether. |
Shadow Clone | Uncommon | Executing a perfect dodge spawns a clone which retaliates for high damage. | Shop, Treasure | 156 | Only active in Aether. |
Thor's Fury | Uncommon | Melee finishers release multiple thunderbolts around Juno, striking enemies in a small area. | Shop, Treasure | 156 | Only active in Aether. |
Thunder Clap | Uncommon | Landing a charged ranged attack releases a delayed lightning strike. | Shop, Treasure | 156 | Only active in Aether. |
Allmighty Aura | Rare | Increases damage of charged melee attacks by 100%. | Shop, Treasure | 188 | |
Energy Vampire | Rare | Increases Divine Charge gained from attacking enemies by 100%. | Shop, Treasure | 188 | |
Dark Tear Flask | Rare | Increases healing from a Rest Room from 25% to 50%. | Shop, Treasure | 188 | |
Make it Rain | Rare | Increases Dream Shards dropped by 25%. | Shop, Treasure | 188 | |
Mappa Mundi | Rare | Reveals the layout and locked gates on each floor. | Shop, Treasure | 188 | |
Seconds Please! | Rare | Consuming a dish in a Rest Room grants 2 additional Healing Bulbs. | Shop, Treasure | 188 | Requires the Rest Rooms perk. |
Fatal Frenzy | Exotic | Increases Strength by 5% per enemy killed, stacking up to 5 times. Resets on taking damage. | Shop, Treasure | 250 | |
Witch Time | Legendary | Executing a perfect dodge slows down time for 2 seconds. | Shop, Treasure | 313 | Only obtainable with the Big Bounty perk. |
Luck of the Die | Uncommon | Doubles the chance of rerolls dropping from Combat Rooms. | Shop | 156 | Requires the Midnight Snack perk. |
Banish the Thought | Uncommon | Doubles the chance of banishes dropping from Combat Rooms. | Shop | 156 | Requires the Midnight Snack perk. |
Pump it! | Rare | Doubles the chance of small stat upgrades dropping from Combat Rooms. | Shop | 188 | Requires the Midnight Snack perk. |
Guardian Angel | Exotic | Instead of taking lethal damage, lose one stack and revive with 50% Life. | Shop | 250 | Can be obtained multiple times. Also granted by the Angelic Slumber perk. |
Treasure Goblin | Exotic | From the next Depth onward, Combat Rooms drop double the rewards from the Midnight Snack perk. | Shop | 250 | Requires the Midnight Snack perk. |
Check the active Aspect before taking an Aspect-locked blessing. A Neutral-only effect is dead weight on an Aether run and the game does not warn about it.
Stacking Common boosts is not a wasted pick. They can be taken repeatedly, so a long dive can turn several Armor Boost or Life Boost picks into a large flat cushion.
Mappa Mundi pays off most on deep dives, where finding the locked gates by trial and error costs the most time and health.
Guardian Angel stacks, so it can be bought more than once. Combined with the Angelic Slumber perk, a dive can start with one free stack already in place.
Buy in Shop Rooms on the shallowest floor that offers something useful, because the Depth multiplier makes the same blessing cost triple by Depth 3.
Roguelite Mode, Perks, Somu the Dreamer, Aspects, Healing Bulbs, Stats.