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Reception - 10 revisions
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Restored a word that had been dropped from inside a quoted description of the standard-difficulty enemy AI
Added the 4 million units milestone announced August 20, 2026; replaced the stale no-awards-yet line with the World Soundtrack Awards Game Music nomination
Reframed sequel publishing as undecided following the July 2026 clarification
Noted the July 2026 DRM removal in the community-response section
Added official IO Interactive sales figures (2.7M first week, 3M within ~two weeks, tracking above forecasts); reframed the superseded 2.2M third-party estimate; added CEO pushback on the reported $200M budget
Expanded Sales with the estimated 2.2M-unit cumulative figure and reported budget/break-even context; added a Sequel and Future Publishing section covering the acknowledged follow-up and the future-publishing arrangement
Added the launch sales milestone: 1.5 million units sold in the first 24 hours, announced by IO Interactive as the studio's fastest-selling title (figure excludes the unreleased Switch 2 version)
Add launch performance on base consoles as an explicit recurring criticism in the aggregate reception.
Added aggregate critic score range to the reception overview
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