Loading...
Glacier Engine - 5 revisions
Select an older and a newer revision, then compare.
Launch-day pass: confirmed real-time GI vs Hitman bounce lighting, Smolder volumetrics, dynamic brick streaming, Frame Graph + 4 async compute pipelines on PS5, per-platform performance tables
Initial version (2026-05-25): engine lineage from Hitman, real-time GI, Smolder volumetrics, dynamic brick streaming, Frame Graph + async compute, per-platform performance targets, PC scaling, post-launch path tracing, crowd density
Select an older and a newer revision, then compare.
Each revision captures the state of this article at a specific point in time. Use the radio buttons to pick an older and a newer revision, then click "Compare selected revisions" to see the differences between them.