ZOOPUNK is played from a third-person camera in three-dimensional environments, with a group of animal heroes who each fight differently. TiGames calls it an action RPG. The footage released so far is combat-led, showing arena fights, traversal between them, and boss encounters. The studio has said the design aims to break away from the metroidvania style of its earlier game, and nothing shown so far resembles the two-dimensional interconnected map of F.I.S.T.: Forged In Shadow Torch.
Playing as Multiple Characters
Three heroes are playable and have been shown in gameplay footage: Rayton, Braton and Trixie. Official descriptions say combat is built around distinct fighting styles inspired by animal traits, and that each character offers a different approach so players can craft their own signature combat experience. One of the November 2025 clips shows Rayton fighting alone and then Braton and Trixie arriving from above to join him, so the three do appear together in the same encounter rather than only in separate missions. What has not been explained is how the game hands control between them: whether players swap freely mid-fight, pick a hero before a mission, or follow a fixed order set by the story. See Playable Heroes for each character's kit.
Environments
The gamescom 2026 trailer was presented as a first taste of the environments players will fight through, and it sweeps from lush forests to high-flying airships. Separately, the studio has described the world as fractured into isolated regions, each shaped by its own geography, resources and ideology, and has described four of them without naming any:
A nomadic network of mechanics and wanderers
A volcanic industrial fortress
A rare sanctuary of purity amid the chaos
A crumbling citadel where military order decays into ruin
How these connect, whether they are hub areas, open zones or linear levels, and whether the player travels between them freely have not been described. Setting and Story covers the fiction behind them, and Torch City covers the city the story revolves around.
Enemies and Bosses
The Machine Legion is the major enemy force, made up of mechanical debris woken into self-aware war machines. The gamescom 2026 trailer also showed the first animal enemy bosses, which the studio pointed out as a deliberate departure from the animal-versus-machine framing of the earlier game. A dedicated boss rush clip was among the gameplay footage released with the November 2025 reveal, though it is not clear whether that reflects a boss rush mode or was simply a montage cut for the reveal. No boss has been named publicly.
The January 2025 Technology Demonstration
The game's first public appearance was not a gameplay trailer but a technology demonstration built around spoken conversation and on-device image generation. In it, the player talks with allies about intel gathered on a mission aboard a floating kitchen above a sea of clouds, then visits a pier to design a warship for Rayton's war against the mechanical forces, requesting new ship artwork and adjusting its paint by speaking rather than by moving sliders. That demo was explicitly presented as a technology showcase for a future project, not as a slice of the finished game. None of the trailers released since have shown ship design, base building or spoken input, so none of it should be assumed to be a shipping feature.
Structure
Very little has been said about how the game is organised. The extended gamescom trailer follows the three heroes infiltrating the enemy's heavily fortified domain to seize the Spark, which reads as a story mission rather than a sandbox. The studio has said only that the game moves away from the metroidvania template, not what it moves toward. Whether ZOOPUNK is open-world, hub-based, mission-selected or fully linear is still unknown, and no map, menu, inventory or progression screen has been shown in any public footage.
Not Yet Confirmed
Any form of multiplayer or cooperative play. No official material has mentioned it, and reports of four-player cooperative play have not come from the studio.
Progression of any kind: levelling, skill trees, gear, crafting, loot or currency.
How and when the player switches between heroes.
Mission structure, world size, and whether the game is open-world, hub-based or linear.
Difficulty options, new game plus, and post-launch content.
Whether the ship customization from the technology demonstration appears in the game.
The engine, resolution modes and frame rate targets.
Whether traversal tools such as the wrecked vehicle glimpsed in one clip are player-controlled.