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ZeroSpace features four base factions plus six mercenary groups, each with its own units, heroes, and playstyle.
The Protectorate is humanity's military faction in ZeroSpace, a defensive, supportive force and the army you lead in the Campaign.
The Free Corsairs are ZeroSpace's pirate mercenary group, built for hit-and-run raids, traps and resource theft.
One of six mercenary groups in ZeroSpace, built around layered energy shields and long-range fire, fielded from a mobile Bulwark.
The Arandi Empire is a ZeroSpace mercenary group that warps space, mind-controls enemy units and fields its roster from a flying Penumbra.
The Cha'Kru Kingdom fields the largest mercenary roster in ZeroSpace, worshippers of the Leviathan who build twin earth and water temples.
A ZeroSpace mercenary group of war-driven aliens who summon a caged champion, the Beast, and the only group led by two commanders.
The Endari are outcasts of the Arandi Empire in ZeroSpace, cloaking their forces and calling a night that sends their outpost into the air.