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Units - Version 2 vs Version 3
Jun 6, 2026, 05:51 AM
Added screenshots (2026-06-06)
Jun 13, 2026, 04:00 AM
Added a note on enlarged unit hitboxes improving large-army readability
11ZeroSpace is an army-scale strategy game, and its forces span more than 150 units and buildings across the playable Factions. Each faction has its own roster, from cheap expendable troops to heavy super-units, so the army you build depends heavily on who you are playing.2233Veterancy445566A system shared by all factions is veterancy. Units become more effective the longer they survive a battle, which rewards players who protect their forces and keep experienced units alive instead of trading them away. Combined with faction experience levels, this means a force that endures grows steadily stronger over the course of a fight.7788Range of Forces9910101111Unit design varies sharply between Factions. The Protectorate favors durable, well-supported units backed by self-healing structures. The Grell lean on organic forces tied to their biomass. The Legion of Truth pairs powerful customizable tanks with swarms of cheap basic troops called thralls. On top of the base rosters, seven mercenary factions add specialized units you can mix into your army.121213+To keep big battles readable, units have generously sized hitboxes so they do not clump too tightly together. Large armies spread out on the field and read as the imposing forces they are, which makes it easier to follow what is happening as the fight grows.14+1315Buildings are part of the same picture, handling production, defense, and economy. For the leaders that head up these armies, see Heroes and Commanders, and for the upgrades and costs behind them, see Resources and Economy.