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The Valkaru - Version 1 vs Version 2
Aug 27, 2026, 06:15 AM
Created page for the Valkaru mercenary group with lore, traits, the two hammer-sharing commanders, the roster, the War Vault, talents and dated balance changes
Aug 27, 2026, 06:26 AM
Corrected the roster breakdown from three melee units to two, narrowed the Massive tag note to the restriction it actually implies, and standardised apostrophes
1-The Valkaru are one of the six mercenary groups in ZeroSpace, contracted partway through a match and folded into whichever main faction you are already commanding rather than chosen in their place. Their motto is "Battle is the only calling", and the Factions page files them among the hired guns fighting beside the four main powers.1+The Valkaru are one of the six mercenary groups in ZeroSpace, contracted partway through a match and folded into whichever main faction you are already commanding rather than chosen in their place. Their motto is "Battle is the only calling", and they are filed among the hired guns fighting beside the four main powers.2233Who They Are4455The official description presents the Valkaru as a war-driven society of high-tech aliens who enjoy fighting for its own sake, to the point of turning on each other when there is no outside enemy to hand. They favour direct assault and brute force over manoeuvre, and their signature move is summoning a caged champion, the Beast, onto the field to break whatever is in front of them.667-Their roster reflects that. Three of the five units are melee or short-range brawlers, the fourth is a support walker that drags enemies into range of the others, and the fifth is the Beast itself.7+Their roster reflects that. Two of the five units fight in melee, two more deal their damage at short and mid range, and the fifth is a support walker whose main job is dragging enemies into reach of the rest.8899How They Fight10101111The official faction page names two combat traits.12121313TraitWhat It DoesRelentless advanceBrutal frontline warriors that drag enemies into the melee.Summon the BeastCall a caged champion onto the field to break the enemy.1414Commanders15151616The Valkaru are the only mercenary group with two named commanders. Mondar carries the title Anathema and Torq the title Commander, and the two are written as brothers: they pass a single hammer between them and become enraged when the other dies. See Heroes and Commanders for how hero choice works across the factions.17171818FieldMondarTorqTitleAnathemaCommanderCost220 hexite220 hexiteHealth280, no shields280, no shieldsStatus resist6060Move speed600600Supply55AttackBrother's Fury, 12 damage at melee range against groundBrother's Judgement, 12 damage at 12 range with splash, against ground and airOn deathRebuilds after 60 secondsRebuilds after 60 seconds19-The difference between them is reach. Mondar fights at arm’s length against ground targets only, while Torq throws his damage out to 12 range with area effect and can hit aircraft. They share one spell, Hammer Throw, which sends the hammer to whichever brother does not currently hold it, damaging enemies for 20 along its flight path. Every hit raises the attack speed of the hero holding the hammer by 8 percent, up to 80 percent, for 5 seconds. The cooldown is under 5 seconds, so the hammer is meant to be in near-constant transit between the pair.19+The difference between them is reach. Mondar fights at arm's length against ground targets only, while Torq throws his damage out to 12 range with area effect and can hit aircraft. They share one spell, Hammer Throw, which sends the hammer to whichever brother does not currently hold it, damaging enemies for 20 along its flight path. Every hit raises the attack speed of the hero holding the hammer by 8 percent, up to 80 percent, for 5 seconds. The cooldown is under 5 seconds, so the hammer is meant to be in near-constant transit between the pair.20202121Forces222223-Valkaru units are produced from the War Vault, and most arrive as a squad for a single price. The figures below come from the community knowledge base’s entity data, which matches the published balance notes through the update of August 11, 2026. This is an Early Access game patching close to weekly, so read them as that build’s values.23+Valkaru units are produced from the War Vault, and most arrive as a squad for a single price. The figures below come from the community knowledge base's entity data, which matches the published balance notes through the update of August 11, 2026. This is an Early Access game patching close to weekly, so read them as that build's values.24242525UnitTierCostSupplyHealthArmourRoleHound1250 hexite (squad of 4)2350MediumCheap fast melee harasser, four to a squad.Shock Trooper2175 hexite, 75 flux (squad of 2)4375MediumRanged splash damage, and 5 flat armour on top of the armour type.Flame Walker3100 hexite, 200 flux6800HeavyPours a fast stream of fire in a line with heavy bonus damage against light armour. Leap-Smash jumps in, stuns, then slows.Tow Bot375 hexite, 150 flux6425HeavyRepairs friendly ground and air units, and its Pull ability drags everything in an area toward it.BeastSummoned200 hexite, 150 flux61,000HeavyMassive melee champion with crushing fists, a Taunt and a heavy energy strike.2626The Tow Bot is the piece that makes the rest work. It is the only healer in the roster, and its Pull ability drags enemies out of position and into the middle of the Valkaru line, which is exactly where the Hounds, Shock Troopers and Flame Walker want them.27272828The Beast292930-The Beast is not built like an ordinary unit. It is summoned through the group’s faction power, having been unlocked by the War Vault, and it arrives as a single heavy champion rather than a squad. It carries 1,000 health, 50 status resist, and a melee attack that hits for 130. Taunt forces nearby enemies to attack it for 5 seconds while granting it 5 extra armour, and Pulverize is a heavy energy-fuelled strike. It gained the Massive tag in the update of August 11, 2026, which places it in the same weight class as the largest units in the game and affects what can pick it up, control it or swallow it.30+The Beast is not built like an ordinary unit. It is summoned through the group's faction power, having been unlocked by the War Vault, and it arrives as a single heavy champion rather than a squad. It carries 1,000 health, 50 status resist, and a melee attack that hits for 130. Taunt forces nearby enemies to attack it for 5 seconds while granting it 5 extra armour, and Pulverize is a heavy energy-fuelled strike. It gained the Massive tag in the update of August 11, 2026, which places it in the same weight class as the largest units in the game. One concrete consequence: the Endari Devourer can only swallow non-massive ground units, so a tagged Beast is out of its reach.31313232The War Vault33333434FieldValueCost100 hexite, 25 fluxHealth1,500, starting at 600 when first placedArmourBuilding armour, 4Vision15LimitUp to three at onceProducesFlame Walker, Hound, Shock Trooper and Tow BotUnlocksThe Beast and the Valkaru Beast faction power3535Faction Power and Talents36363737The Valkaru contribute one top bar entry, Valkaru Beast, which summons the champion for 22 faction power on a 120 second cooldown. Their three group talents arrive at faction levels 2, 4 and 6.38383939LevelTalentEffect2Hounds of WarAn extra Hound spawns every time a mercenary squad is purchased.4Relic PlatingAll units gain 1 armour and 25 percent health.6Fallen GloryValkaru units temporarily gain 15 percent attack speed when friendly units die nearby, and the Beast gains the Taunt and Pulverize abilities.4040Fallen Glory is a neat fit for a group defined by its willingness to trade bodies: the talent turns friendly casualties into a temporary attack speed buff for everything still standing.41414242Changes Since Launch434344-DateChangeJuly 25, 2026Mondar’s weapon damage was increased.July 30, 2026Mondar’s ranged damage rose from 10 to 12 and Torq’s from 5 to 6 per shot across two shots. The Beast’s supply cost went from 0 to 6, though it can still be summoned without free supply, and it became eligible for infusion. The Tow Bot’s pull radius fell from 2.75 to 2.25 and its healing range from 12 to 8.August 11, 2026The Beast gained the Massive tag. The Shock Trooper squad price dropped from 200 hexite and 75 flux to 175 and 75. The Tow Bot’s healing fell from 16 per second to 12 and its health from 500 to 425.44+DateChangeJuly 25, 2026Mondar's weapon damage was increased.July 30, 2026Mondar's ranged damage rose from 10 to 12, and Torq's from 5 to 6 on each of his two shots. The Beast's supply cost went from 0 to 6, though it can still be summoned without free supply, and it became eligible for infusion. The Tow Bot's pull radius fell from 2.75 to 2.25 and its healing range from 12 to 8.August 11, 2026The Beast gained the Massive tag. The Shock Trooper squad price dropped from 200 hexite and 75 flux to 175 and 75. The Tow Bot's healing fell from 16 per second to 12 and its health from 500 to 425.45-One Valkaru change applies only outside versus play. On July 30, 2026 the Beast’s damage in the Campaign was cut from 195 to 100, a campaign-only adjustment listed separately from that same update’s versus balance. It is one of several places where the studio has tuned the same unit differently depending on the mode it appears in.45+One Valkaru change applies only outside versus play. On July 30, 2026 the Beast's damage in the Campaign was cut from 195 to 100, a campaign-only adjustment listed separately from that same update's versus balance. It is one of several places where the studio has tuned the same unit differently depending on the mode it appears in.464647-For historical context, an official post in March 2024, well before Early Access, gave each mercenary group a single passive bonus instead of a talent line. The Valkaru’s was faster building construction.47+For historical context, an official post in March 2024, well before Early Access, gave each mercenary group a single passive bonus instead of a talent line. The Valkaru's was faster building construction.48484949In the Wider Game50505151The Valkaru sit alongside The Marran, the Free Corsairs, the Arandi Empire, the Cha'kru Kingdom and the Endari as the six groups on the Factions page. They can be hired in Skirmish games and in the Galactic War, and the official standings page runs a Valkaru total-damage board among its seven battle records. Their squad prices are paid in the two currencies described on Resources and Economy, and their units count toward the wider roster covered on Units.