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Mammoth - Version 1 vs Version 2
Sep 11, 2026, 10:25 PM
Initial version (2026-09-11)
Sep 11, 2026, 10:43 PM
Removed repeated body wikilinks, keeping the first occurrence of each target
11The Mammoth is the Legion of Truth heavy beast, a Tier 2 unit with 1,000 health and Heavy armour produced at the Beastiary for 175 hexite and 100 flux. It walks over allied infantry, rams for 90 damage a swing with +150% against buildings, and stomps whatever ends up underneath it. The reason it is the clearest single expression of the faction is that what a Mammoth does depends on which Legion infantry unit climbs onto it.2233Figures below describe the September 2026 Early Access build, the one carrying the identifier ZS.c36778, and they move with the weekly patch cadence. Roughly half the versus roster had a stat touched in the fortnight before that build was captured, so treat every number here as dated rather than permanent.4455Stat Block6677StatValueCost175 hexite and 100 fluxHealth1,000Shields0Armor1Armor typeHeavyStatus resistNone listedMove speed400Vision16Supply6Build time48 secondsTier2DomainGround unitEnergyNot publishedInfuse cost15Reanimate cost15Replicate cost15Built byBeastiaryUnlocked byTerror TowerResearched atCitadel88The energy row is a real gap. The Storm spell costs 30 energy and the record publishes no energy maximum, no starting value and no regeneration rate for the Mammoth, so there is no way to say how often the beast can cast it. That field is missing from the source.991010Weapons11111212WeaponDamageDPSRangeCooldownTargetsBonusesUnstoppable Ram90452.52sGround+150% against buildings, for 225 a swing1313Abilities14141515AbilityTypeCostCooldownEffectStormSpell30 energyNot publishedCasts a storm at a target location dealing 20 damage a second for five seconds, 100 total. Requires a Dark Disciple rider.StompPassiveNone1 secondDeals damage to units directly underneath the Mammoth. See the Notes below: the record and the studio disagree on the figure.1616Riders17171818Mounting is the mechanic the unit is built around. A single Legion infantry unit rides the beast and changes what it does:19192020RiderEffectThrall+125 movement speedSteelsworn+3 armour, the only rider bonus that touches armourDark DiscipleTrample damage to nearby enemies while moving, the Storm spell, and the movement speed bonusStorm BringerTrample damage to nearby enemies while moving, and the movement speed bonus2121The movement speed figures here are where the entity record and the studio disagree, and the conflict is recorded in the Notes rather than resolved silently in the table.22222323Upgrades24242525UpgradeTierCostEffectResearched atIronhide Accord1100 flux, 50 secondsDoubles all troop bonusesCitadel2626One upgrade, and it is the one that matters: doubling all troop bonuses turns a Steelsworn rider into +6 armour and doubles whichever speed figure is current. At 100 flux it is cheap for what it does to a 6 supply unit.27272828Conversion Costs29293030Reanimate is the Legion conversion mechanic, paid out of the same top bar power pool as the Grell Infuse and the Xol Replicate. While the unit lives it attacks and moves 30% faster. When it dies it gets back up, 30% slower than the original, and keeps fighting.31313232The Mammoth is eligible for all three conversions at an identical 15 power each. A reanimated Mammoth is 1,000 health of Heavy armour that has to be killed twice, at a movement penalty on a unit already moving at 400.33333434Role35353636The Mammoth is a siege and line breaking unit rather than a duelist. The +150% bonus against buildings takes 90 damage to 225 a swing, and at 45 damage a second base it is the highest single target damage figure in the Legion Tier 2 roster. Walking over allied infantry means it never gets stuck behind its own Thralls, which for a faction that fields infantry in batches of three is a genuine mobility advantage.37373838The limitations are range and domain. Range 2.5 is close to contact, the beast cannot attack air at all, and 400 move speed is the joint slowest in the faction alongside the Terror Tank. A Mammoth that is kited does nothing.39394040Faction Context41414242The Mammoth shares the Beastiary with the Exalted and is unlocked by the Terror Tower rather than by the structure that builds it. It does not carry the data tag that marks Legion thrall bodies, so it cannot be sacrificed at a Ritual Site.43434444Its relationship with the infantry roster is the faction identity in one unit. The Legion of Truth pairs customizable heavy units with swarms of cheap troops, and the Mammoth is where those two halves meet directly: the swarm is not just an escort, it is the configuration.45454646Tier and Armour Interactions47474848Heavy armour with an armour value of 1 is the standard Legion heavy stat line, shared with the Terror Tank and the Dreadnought. Armor is also a number held separately from the type. It subtracts flat damage from every hit with a floor of 1 damage, so it blunts fast weak attacks far more than single heavy ones. One point is thin for a 6 supply unit, and a Steelsworn rider raising it to 4, or 7 with Ironhide Accord, is the intended fix.49495050Heavy is also the armour type the Dark Disciple keys its +75% bonus off, so a Legion mirror puts the faction longest ranged infantry unit directly against its own beast.51515252Counters53535454Strong Against55555656TargetWhyBuildings+150% takes 90 damage to 225 a swing, the highest siege figure in the faction.Ground line units45 damage a second sustained, plus the stomp on anything underneath.Its own armyWalking over allied infantry means it reaches the front without pushing through a Thrall batch.5757Weak To58585959ThreatWhyAir unitsUnstoppable Ram targets ground only. A Mammoth cannot answer a flier at all.Bonuses against Heavy armourA Dark Disciple deals +75% into it and a Terror Tank +50%.KitingRange 2.5 and 400 move speed, which the rider speed bonus exists to patch.6060Balance History61616262DateChangeAugust 28, 2026The Mammoth can now push through smaller units. A beast tag was added to the Mammoth, the Exalted and four mercenary units.September 1, 2026Stomp damage a second reduced from 60 to 45. Line damage on a unit kill removed. The mounted movement speed bonus from a Dark Disciple or Storm Bringer rider reduced from 125 to 50. Stomp no longer works while the Mammoth is hidden.6363Notes64646565The roster record for this unit is COMPLETE, but it conflicts with the studio in three places, and where the two disagree the studio patch note is the authority.66666767FieldWhat the entity record publishesWhat the studio published on September 1, 2026Damage on a killDeals 50 damage in a line upon killing a unitLine damage on unit kill removedStomp damage a secondTrample listed at 60 a second while moving, with the Stomp passive at 30 damage on a 1 second cooldownStomp damage a second reduced from 60 to 45Mounted movement speed+125 from a Thrall, and the same bonus granted by a Dark Disciple or Storm Bringer riderDark Disciple and Storm Bringer mounted movement speed bonus reduced from 125 to 50. The Thrall line was not named in the note6868Read that table as a lag in the catalogue rather than as two versions of the game. The entity export for this build still carries pre hotfix text in the unit description field.69697070The beast tag added on August 28, 2026 is likewise named in the studio post but absent from the tag list the record publishes.71717272Per unit numbers are drawn from a community maintained entity catalogue that the studio links from each of its own faction pages. It is the only place the full stat block is published, and it is not a studio document, so the figures are best read as careful community documentation of a build rather than as an official specification. Dated balance notes, by contrast, come straight from the studio patch posts.