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Endari - Version 5 vs Version 6
Oct 9, 2026, 10:57 PM
Added dated September and October changes with separate gameplay modes
Oct 10, 2026, 09:04 AM
Corrected the image description to match the faction illustration (Image cleanup 2026-10-09)
11The Endari are one of the six mercenary groups in ZeroSpace, hired partway through a match and folded into whichever main faction you are already commanding. Their tagline is "The hunted remnant of the Arandi", and they are the only mercenary group whose identity is built around a temporary change to the state of the whole map rather than a unit or a structure. They are listed among the hired guns rather than the main powers.223344Who They Are5566The official description is short and does most of the work: the Endari are outcasts of the Arandi Empire, hunted for powers no one else understands. Their conclave channels energy from beyond known space, cloaking its creatures and ambushing from the dark. They are the same people as the Arandi, exiled for what they can do, which is why the two groups share a lore thread despite playing nothing alike.7788Where the Arandi bend space to move units around, the Endari bend it to hide them. Cloaking, phasing and ambush run through the roster, and the group's faction power extends that idea to the entire battlefield at once.991010How They Fight11111212The official faction page names two combat traits.13131414TraitWhat It DoesStrike unseenShades and leeches cloak and choose when the fight starts.Powers from beyondEnergies from the far side of reality, switched on in a moment.1515Commander16161717The Endari are led by Umbra, whose title is Hero of the Conclave and who was named She Who Stalks until late August 2026. She is the group's ambush piece: a mobile hero who cloaks, jumps into a fight, and can briefly become something much heavier. Like every hero on Heroes and Commanders, she rebuilds rather than dying permanently.18181919FieldValueCost220 hexiteHealth250, with 12 health regeneration and no shieldsStatus resist60Move speed500Vision18Supply10On deathRebuilds automatically after 60 seconds2020AbilityEffectShattered One's GraspHer basic attack. 23 damage at 12 range on a 1.5 second cooldown, against ground and air.JumpLeaps to a location up to 14 away and deals 70 damage in an area on landing. 30 second cooldown.TransformBecomes an Impaler for 20 seconds. 90 second cooldown.CloakGrants a target unit cloak and 20 percent extra move speed for 8 seconds. 20 second cooldown.2121The Impaler is a distinct entity rather than a stat buff. In that form she carries 500 health, 2 armour and 70 status resist, and swings a melee weapon for 50 damage with splash, before reverting when the 20 seconds run out.22222323The Night24242525The Endari faction power is The Veil Cracks, and it is the single mechanic the rest of the group is built around. Casting it plunges the world into deep night for 30 seconds. During that time the outpost wakes as the Awoken Hollow and roams freely, and every Endari unit gains 25 percent move speed, 25 percent attack speed and 20 percent shorter ability cooldowns. It costs 25 faction power on a 120 second cooldown.26262727Because faction power builds up partly from your own units dying, the night is available most often to a player who has just been fought hard, which makes it a comeback tool as much as an offensive one.28282929Forces30303131Endari units are produced by the Silent Hollow, and several arrive as squads. The figures describe build ZS.c36778, current in September 2026, and they move with the patch cadence. Since this is an Early Access game on a near-weekly patch cadence, read them as that build's values.32323333Each Endari unit has its own page, reachable from the table below or from the index on Units. Being hired rather than produced, none of them carries a build time, and their squad prices draw on the currencies described on Resources and Economy.34343535UnitTierCostSupplyHealthArmourRoleShade1225 hexite (squad of 3)2225LightFast melee unit that phases through other units.Needler1175 hexite, 25 flux (squad of 2)2225LightPulls the spines out of itself to throw. Fires slower once out of spines, which recharge every 1.25 seconds.Wyrm2125 hexite, 125 flux5300MediumFlyer hitting ground and air. Scorch the Land bombards a path as it flies for 60 damage.Devourer3150 hexite, 200 flux81,200HeavyHeavy area attacker that can swallow a non-massive ground unit whole.Shadow LeechTalent100 hexite, 100 flux (squad of 4)180LightAttaches to a target, slowing it 25 percent and dealing 5 damage a second for 8 seconds.3636Several of those names changed late in August 2026. The update of August 28, 2026 recorded that unit names had been revised for the Endari, and the build that followed carries the Drake as the Wyrm, the hero She Who Stalks as Umbra, the mercenary outpost as the Silent Hollow and its night form as the Awoken Hollow. The Wyrm name is confirmed in the studio's hotfix notes of September 1, 2026, which name the unit directly. Nothing else about any of them changed with the rename.37373838Devour is the roster's most distinctive ability. The Devourer eats a non-massive ground unit and digests it, during which its own weapon is disabled and it trails slime that damages anything the trail touches. The bigger the swallowed unit, the longer digestion takes, and if the Devourer is killed before it finishes, the swallowed unit survives. It cannot target harvesters.39394040The Shadow Leech is not available from the start; it unlocks through the level 2 talent, which also spawns a group of them. If its target dies while it is attached, the leech detaches and can attack again.41414242The Silent Hollow and the Awoken Hollow43434444The Endari mercenary structure is also the group's heaviest unit, because it changes form when the night falls. During the day it is a production building. During the night it lifts off, flies, and fights.45454646FieldDay form, the Silent HollowNight form, the Awoken HollowTypeMercenary outpost buildingMobile flying outpostCost125 hexiteTransforms from the day formHealth2,000, starting at 800 when first placed2,000, with 6 health regenerationArmourBuilding armour, 1Building armour, 1Move speedStationary750AttackNoneTear Asunder, 48 damage at close range with splash, against groundProducesShade, Needler, Wyrm, Devourer and Shadow LeechThe same five units, while airborne4747The night form keeps producing the whole roster while it moves, so an Endari player who calls the night can walk their production building into the fight and keep reinforcing from inside it. Only one of them can exist at a time.48484949Talents50505151LevelTalentEffect2They WritheSpawns a group of Shadow Leeches and allows their production.4Unceasing ViolenceAbility cooldowns reduced by 20 percent and attack speed increased by 15 percent.6The Veil ShattersDoubles the night's duration and the outpost's damage and health, and cuts enemy vision by 20 percent during the night.5252The Veil Shatters is the payoff for the whole design. It turns a 30 second window into a 60 second one, doubles the flying outpost that window releases, and blinds the opponent while it lasts.53535454The Devourer and Two Rulesets55555656The Endari carry the clearest example in the game of a unit that behaves differently depending on the mode you meet it in.57575858On August 11, 2026, the Devourer lost the ability to attack air targets. On August 19, 2026, the studio changed how balance propagates: Galactic War units are no longer affected by changes made to versus and skirmish play, and that same update reverted several of the earlier versus changes inside the Galactic War, naming the Devourer's loss of air attack as one of them.59596060The result is that a Devourer in versus or Skirmish cannot shoot at aircraft, while a Devourer in the Galactic War can. This is a deliberate design decision rather than a bug, and it means unit behaviour recorded for one mode should not be assumed to hold in another.61616262Changes Since Launch63636464DateChangeJuly 25, 2026The Shadow Leech was given its correct weapon, the previous one having been much stronger than intended. Needler move speed dropped from 700 to 650. The Devourer stopped being able to target harvesters with Devour, and a bug letting Shadow Leeches attach to your own units was fixed.July 30, 2026Umbra lost 2 armour in her Transform form, her Jump range rose from 12 to 14 and her Transform cooldown from 70 seconds to 90. Needler damage fell from 18 to 14 and its spines moved to a fixed 1 second recharge. The Wyrm, then named the Drake, had its range raised from 8 to 12, its speed from 600 to 650, and its weapon stopped missing moving targets. The Devourer's supply cost rose from 4 to 8 and its Devour cast range fell from 5 to 3.August 11, 2026The outpost's cost moved to 125 hexite with no flux, its night form's move speed rose from 700 to 750, and it stopped landing and lifting off to attack. The Veil Cracks power cost fell from 30 to 25. The Devourer lost its air attack, Needler damage fell from 14 to 12 with spine recharge slowed to 1.25 seconds, and Shade damage fell from 22 to 20.August 28, 2026The Devourer's cost moved from 125 hexite and 225 flux to 150 and 200, and its Devour cast range fell from 3 to 2. The update also recorded that Endari unit names had been revised.September 1, 2026The Wyrm's Scorch the Land stopped dealing damage after the Wyrm itself dies, and an issue with casting it away from the unit's facing angle was fixed. Separately, a Juggernaut's Heat Discharge and a Mammoth's Stomp now both end while the unit is hidden inside a Devourer.6565One more dated note: a streaming platform link-up added to player profiles on August 1, 2026 enabled drop rewards, and a portrait of the Endari hero was one of the first two offered.66666767In the Wider Game68686969The Endari are one of six groups on the Factions page, beside The Marran, The Valkaru, the Free Corsairs and the Cha'kru Kingdom. They can be contracted in skirmish matches and across the galaxy map, and their squad prices draw on the currencies described on Resources and Economy. Note that the official standings page keeps total-damage boards for only seven of the game's ten factions and mercenary groups, and the Endari are not among them, in company with the Arandi and The Xol. For the wider roster their units join, see Units.70707171September 12, 2026: Versus, Skirmish and Survival72727373Shadow Leeches spawn two at a time rather than four, with 120 health, a 12 second duration, a 30% slow and a maximum of one per target. They can also attach to allies, granting 30% lifesteal and attack speed while dealing eight damage per second to that ally. The allied attachment lasts until the unit dies.