Loading...
Corsair Rover - Version 1 vs Version 2
Sep 11, 2026, 10:28 PM
Initial version (2026-09-11)
Sep 11, 2026, 10:43 PM
Removed repeated body wikilinks, keeping the first occurrence of each target
11The Corsair Rover is the Free Corsairs light vehicle, a Tier 1 unit hired two at a time that fires while moving and speeds its attacks up against anything standing close to it. The Free Corsairs are a mercenary group hired into a main faction army rather than played on their own, so Rovers are contracted at an outpost partway through a match rather than teched to.2233Figures below describe the September 2026 Early Access build, the one carrying the identifier ZS.c36778, and they move with the weekly patch cadence. This unit had its health raised on September 1 and its movement reworked in late August, so read the numbers as dated.4455Stat Block6677StatValueCost200 hexite and 50 flux for a batch of two, which is 100 hexite and 25 flux eachHealth340Shields0Armor0Armor typeLightStatus resistNone listedMove speed700Vision16Supply3 per RoverBuild timeNone. Mercenary units are hired at an outpost rather than constructed, so the game publishes no build time for them.Tier1DomainGround unitInfuse cost6.5625Reanimate cost6.5625Replicate cost6.5625Built byThe Free Corsair Mercenary Outpost88Weapons991010WeaponDamageDPSRangeCooldownTargetsBonusesM12 Gatling Gun4 per volley, two volleys per cycle1770.47sGround and airNo armour bonus. The weapon fires 75 percent faster against anything standing within half a unit of the Rover, which is the published bonus attack speed against nearby units.1111Abilities12121313The Rover has no activated abilities. Two of its properties behave like them and are always on: it can fire while moving, and its attack speed rises by 75 percent against targets at point blank range.14141515Conversion Costs16161717The Rover is eligible for Infuse, Reanimate and Replicate at an identical 6.5625 power each, from the top bar pool described on Resources and Economy. It sits in the middle of the Corsair roster on price and is a reasonable target, because 340 health is enough that a percentage increase buys a meaningful amount of it, and because a Rover that lives is a Rover that keeps firing while it withdraws.18181919Role20202121Firing while moving is the whole unit. Most ranged units in the game stop to shoot, which means disengaging costs damage and pursuing costs damage. A Rover pays neither price, so two of them can chase, retreat, and reposition without a gap in output. At move speed 700 and 17 damage a second each, a pair is a persistent nuisance rather than a burst threat.22222323The close range fire rate bonus pushes the unit toward contact, which is unusual for something with a gatling weapon and 340 health. Standing on top of a target raises the Rover's output by three quarters, so the correct play against something slower is often to close rather than to kite. Against something faster or harder hitting, the unit still has range 7 and the ability to leave while shooting.24242525It also hits air, which at Tier 1 is worth having. A pair of Rovers will not beat a real air army, but they deny scouts and punish an early flier in a way nothing else the group hires at that price can.26262727Faction Context28282929Rovers come out of the Free Corsair Mercenary Outpost with the rest of the group, and they sit at Tier 1 alongside the Raider and the Deadeye. The three cover different problems: the Raider steals and jumps cliffs, the Deadeye reaches 20, and the Rover is the one that can actually fight for a sustained period.30303131Plundered Optics, the level 4 Corsair talent, adds 75 percent vision and 15 percent move speed, which takes a Rover to 805 and makes it faster than almost anything on the ground. Pillage at level 2 pays hexite for destroying harvesters and buildings, which a mobile unit that never stops shooting is well placed to collect. The group's leader, Caylan Yearl, is covered on Heroes and Commanders.32323333Tier and Armour Interactions34343535The Rover carries Light armour with an armour value of 0. Nothing is subtracted from incoming hits, and every anti Light bonus in the game applies at full value, which against 340 health is survivable in a way it is not for the group's 150 health infantry but is still the worst armour type to wear. The six types in this build are Light, Medium, Heavy, Building, Hero and None.36363737Its own weapon carries no bonus, so 4 per volley lands flat against all six. That small per hit figure is the Rover's real armour problem: against a unit with an armour value of 2, such as the Corsair Flamer, half of each volley is subtracted away. Rovers are efficient against unarmoured targets and poor against armoured ones for reasons that have nothing to do with armour type.38383939Counters40404141Strong againstWhySlower ranged unitsFiring while moving means a Rover never pays for repositioning, and range 7 plus speed 700 sets the terms.Scouts and single early fliersOne of three Corsair weapons that engages air, available from the first contract.Unarmoured targets4 damage per volley loses nothing to an armour value of 0, so the full 17 a second lands.4242Weak toWhyUnits with an armour value of 2 or moreA 4 damage volley loses half or more of each hit to flat armour subtraction.Corsair Deadeye and other Light armour bonuses+100% against Light at range 20, well outside the Rover's 7.Corsair FlamerThe close range fire rate bonus tempts a Rover into exactly the 3.5 arc a Flamer wants it in.Massed anti airSeventeen damage a second per Rover is not a real answer to an air army, only to individual fliers.4343Balance History44444545DateChangeSeptember 1, 2026Health increased from 320 to 340.August 28, 2026No longer uses acceleration movement, so it reaches full speed immediately rather than building up to it.July 25, 2026Move speed decreased from 750 to 700.4646Notes47474848The August 28 acceleration change is easy to underrate. For a unit whose design is built on firing while moving and on repositioning constantly, removing the ramp up to full speed is a larger practical buff than the 20 health added on September 1.49495050The engine identifier for this unit carries the group's development era name, Dread Raiders, which the Free Corsairs shipped without. It is a legacy string, not a separate unit. The roster record is complete. For the rest of the group see Free Corsairs, and for the shared armour, tier and supply rules see Units.