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Walls - Version 14 vs Version 15
May 23, 2026, 07:31 AM
Added missing table-cell links for related building pieces and materials
May 23, 2026, 08:42 PM
Corrected wikilink existence flags
11Overview223344Walls are the vertical enclosure pieces that turn a floor platform into a shelter. Windrose ships with 46 distinct wall pieces split across three sub-groups: standard Square Bits for rectangular rooms, Special shapes for curved and decorative work, and Triangular walls that fill the gables under peaked Roofs. Every wall in the game can be built in one of twelve material styles once the corresponding plan is unlocked, which means the same 46 shapes become a catalogue of several hundred actual buildable pieces.5566Walls sit one tier above Floors and one tier below roofs in the standard Base Building build order. They define the footprint of every indoor room, carry doors and windows, and set the HP pool that determines whether a shelter survives a raid, a cannon strike, or a wandering predator.7788Wall Sub-Groups991010The 46 wall pieces are organized into three functional groups inside the build menu. Learning which group a shape lives in is the fastest way to locate it when you are mid-build.11111212Sub-GroupCountRoleWalls: Square Bits24Standard rectangular wall panels in every material tier. Small (1x1) and Large (1x2) sizes, the backbone of any enclosure.Walls: Special11Non-rectangular shapes: arch walls, corner walls, inclined walls, facade sections, panels, semi-rounded walls, and ceramic cornices for decorative detailing.Walls: 26° / 45° / 64°19Angled triangular walls matched to the three main roof pitches. Used under peaked roofs to close off gables so rain and wind stay out.1313Material Variants14141515Every wall shape is available in twelve material styles, and the choice of material drives cost, HP, aesthetic, and which plan you need to have unlocked. Starter tiers cap at 750 HP, mid tiers at 1,500 HP, and late tiers at 2,500 HP. Visual polish scales with tier as well: a Leaves wall looks like a lean-to, a Plaster wall looks like a colonial villa, and a Mahogany wall looks like a captain's estate.16161717MaterialCost (Small Wall)Max HPTierLeavesPlant Fiber x1750StarterSticksPlant Fiber x1 or Wood x1750StarterBarkWood x2750StarterLogWood x31,500MidPlanksWood x2 (processed)1,500MidClayClay x21,500MidClay and LogWood x2, Clay x21,500MidPlasterClay x1, Stone x21,500MidLimestoneStone x32,500LateMahoganyHardwood x32,500LateStoneStone x32,500LateStone and TimberWood x2, Stone x32,500Late1818Large Wall variants cost exactly double the materials of the Small Wall in the same tier, carry the same Max HP, and cover twice the surface area. That makes a Large Wall more material-efficient per square meter of enclosure, but also means a single Large Wall has the same HP pool as a Small Wall, so a long plank Large Wall under fire will still fall on the same hit count as a single Small Wall.19192020Special Wall Pieces21212222Special pieces are the non-rectangular wall shapes that solve specific layout problems or add architectural detail. Most are gated to Plaster, Stone, or Planks tier and require estate-level plans to unlock.23232424PieceTypical MaterialRoleArch WallPlasterA wall with a decorative arched cutout above a doorway slot. Standard choice for estate foyers and chapel-style entrances.Corner WallStone, Plaster, PlanksA 90-degree piece that seals the seam where two perpendicular walls meet. Prevents the hairline gap that plain square walls can leave at perpendicular joins.Inclined WallStoneAn angled panel that closes the void under an interior staircase or under a sloped section of the roofline.Facade SectionPlasterAn oversized decorative panel built for flat estate frontages. Pairs with Cornices to finish the top edge.CorniceCeramicDecorative trim that sits at the top of plaster walls and blends into clay and tile Roofs.Semi-Rounded WallClayA curved wall used to build round-footprint rooms and tower exteriors.Left Panel / Right PanelPlanks, Stone and TimberSide-of-building decorative panels that break up long blank wall runs with a vertical plank or mixed-material accent.Wall CornerPlasterAn outer-corner piece that finishes the exterior edge of estate-tier buildings with a cleaner profile than a plain square corner.2525Triangular Walls and Gable Angles26262727Triangular walls are the pieces you slot into the gable ends of a peaked roof so rain and wind stop blowing through the attic. Each triangular wall has a fixed angle, and the angle has to match the roof pitch above it. Pairing a 45° triangular wall with a 26° roof leaves a visible gap; the pieces do not cross-snap.28282929AnglePairs With Roof PitchTypical Use26°26° Roof (shallow pitch)Long, shallow gables on wide huts and barn-style cabins. The shallow slope keeps the interior loft usable.45°45° Roof (standard pitch)The default gable on most cottages and two-story houses. Sheds rain quickly and gives an attic big enough for a bed or chest.64°64° Roof (steep pitch)Sharp, tall gables for tower roofs, watchtowers, and chapel spires. Best when you want a dramatic silhouette over a small footprint.3030There is also a 13° roof pitch in the build menu, but triangular walls are not offered in that angle. For very shallow lean-to roofs the standard shapes are straight wall panels cut down to size by the roof slope, not a dedicated triangular piece.31313232Triangular walls inherit the same material tiers as Square Bits. A Plank triangular wall costs plank-tier wood, a Stone triangular wall costs stone, and so on. HP follows the same 750 / 1,500 / 2,500 ladder.33333434Plan Drops and Unlocks35353636Starter tier walls (Leaves, Sticks, Bark) are available from the opening hours of the game. Every tier above that is gated behind a written plan you have to find, loot, or buy. The plans arrive as Curios that you read to permanently unlock the recipes.37373838Plans: Stone and Planks (Base Set) unlocks Stone walls, Plank walls, and the Square Bits shapes in those two materials. Typically the first mid-tier plan players recover from coastal Points of Interest on the starter biome.Plans: Leaf Roofs and Triangular Walls unlocks the 26° triangular wall set alongside the matching shallow roof. Without this plan the 26° angled pieces do not appear in the build menu at all, and it is easy to mistake the absence for a bug.Plans: Straw Roofs and Triangular Walls covers the 26° and 64° triangular pairings for straw roofing, filling in the steep-tower variants that the leaf plan skips.Plans: Marble, Plaster, and Tile (Base Set) unlocks Plaster, Limestone, and the ceramic cornice line used for estate-tier construction. Typically traded through faction vendors at Tortuga rather than looted raw.Plans: Mahogany unlocks hardwood walls for the captain's-estate look. Often sold by Factions at Tortuga once you have raised enough reputation to access the late-tier blueprint tier.39394040Rule of thumb: early plans drop from Points of Interest scattered across the coastal jungle, mid plans drop from deeper jungle and foothill sites, and late plans are almost always bought from faction vendors at Tortuga after turning in enough insignias to reach the right reputation tier.41414242Placement Rules43434444Walls snap to the edge of any floor or foundation piece below them and to any wall beside or above them, which is what lets you stack multiple wall courses to form a two-story room. The placement hologram color tells you at a glance whether the piece will actually place: green means full material cost available, yellow means partial materials, red means either missing materials or a blocked snap.45454646Hold and drag the placement cursor along a floor edge to place an entire wall run in one gesture, which saves an enormous amount of clicking when you are blocking out the exterior of a long barracks or a fortress perimeter.47474848Walls with a door or window slot accept a matching door or window piece once you select it. Placing the door or window replaces the plain wall segment rather than sitting on top of it, and the replacement is a destructive swap that refunds 100% of the original wall's materials to your inventory. See Doors and Doorways and Windows for the full lists of slot-compatible pieces.49495050Build Order51515252Following a consistent build order prevents the two most common snapping complaints: walls that refuse to align cleanly at corners and roofs that float above the wall tops. Work from the ground up, and commit to a pitch for the roof before you decide which triangular wall pieces you will need.53535454StepPieceNotes1Bonfire + FoundationPlace the bonfire first. Every wall you care about must sit inside its radius for comfort and crafting stations to register.2Floors or foundation gridWalls snap to floor edges, so the floor plan defines the wall plan. Lay the full floor grid before placing any wall.3Walls and Pillars and BeamsPlace corner pillars first if you plan to build a tall or multi-story structure. Corner pillars keep wall runs in alignment across floors.4RoofsRoofs snap to the top of walls and to wall pillars. Match the roof pitch to the triangular walls you plan to use for the gable.5Triangular walls, gable fillsSlot the 26°, 45°, or 64° triangular wall into the gap between the gable end and the peaked roof above it.6Doors and Doorways, WindowsReplace any wall segment with a matching door or window piece. Swap is destructive to the old wall; refunds 100% of materials.5555Damage and Durability56565757Walls take damage from raids, wandering predators, and direct weapon hits. A 750 HP starter wall falls quickly to crocodile bites, a boar charge, or a single well-placed musket volley, which is why even a casual player tends to step up to Plank or Clay walls within the first couple of in-game days.58585959Mid-tier walls (1,500 HP) survive the average bandit raid and shrug off most melee predators. Late-tier walls (2,500 HP) are the baseline for anything you want to call a fortress: a Stone, Limestone, or Mahogany wall takes several hits from a Cannons strike before it goes down, and a full perimeter of 2,500 HP pieces effectively shuts down casual NPC raids once you add a reinforced door.60606161Demolishing your own wall refunds 100% of the construction materials, so there is no material penalty for prototyping a layout in cheap Plant Fiber or Wood first and then upgrading to Stone or Mahogany once the footprint is locked. Many players block out the full hut in Sticks, walk through it, check sightlines and door swings, then tear it down piece by piece and rebuild in the final material.62626363Walls and Roofs Together64646565Walls and roofs interlock through three specific interactions you will use on every build. First, the top course of a rectangular wall run snaps flush to any roof piece whose pitch matches the wall height, which is why standardizing on one roof pitch across a whole building saves a lot of reshuffling. Second, arch walls and facade walls double as under-roof decorative pieces on estate-tier buildings; the arch cutout falls cleanly beneath the eave of a 45° tile roof. Third, triangular walls bridge the gable gap left between the end of a rectangular wall run and the peak of a pitched roof. If that gable is open the interior loses the Shelter tag, rain drips through to the floor, and crafting stations that need a roof refuse to register.66666767Mixing wall materials across a single building is legal but visually noisy. Most high-scoring screenshots either stay in a single material (pure Stone fortress, pure Plank cabin) or use a two-material split: Stone foundation course at ground level, Plaster or Plank walls above, Mahogany accents at the roofline. Ceramic Cornices are the standard transition piece between a Plaster wall and a tile roof.68686969Aesthetic Tips70707171A few design habits separate an improvised lean-to from a build that looks intentional:72727373Pick one material per floor. Ground floor in Stone, upper floor in Planks, loft in Sticks reads as a deliberate tower. Random swaps every few panels read as a patch job.Use corner walls, not butted square walls. The dedicated Corner Wall piece closes the vertical seam that plain wall panels leave at 90° joints. On stone and plaster buildings the difference is visible from meters away.Place a Fireplaces on an interior wall, not an exterior one. Exterior placement looks like a chimney has been stapled to the house; interior placement reads as a proper hearth room.Break long wall runs with windows or panels. A five-tile unbroken exterior wall looks like a warehouse. A window every second tile or a Left Panel / Right Panel accent every third tile turns that same run into a house.Cornice your plaster. Any plaster-walled building that touches a tile roof should have a cornice line between them. Without it the roof looks like it is floating over the walls.74747575Fortress and Castle Construction76767777When the build goal is combat survivability rather than comfort, the material tier ladder matters more than the shape catalogue. A fortress is just a rectangular set of rooms at maximum HP per wall, with strict attention paid to perimeter continuity and corner coverage.78787979Outer perimeter: Use Stone, Limestone, or Mahogany Large Walls in a single continuous ring. Large Walls carry the 2,500 HP pool the same as Small Walls but cover twice the area per placement, so the perimeter goes up faster and there are fewer seams to fail under cannon fire. Corner joins should always be dedicated Corner Wall pieces; plain square joins leave hairline gaps that enemies can snipe through.80808181Gatehouse: The gate is the weakest point in any perimeter by definition because it cannot share the full HP pool of a solid wall. Build the gate into a gatehouse cell: two Stone walls inward from the main perimeter, a reinforced door on the front face, a second interior door on the back face. An attacker who breaks the front door still has to break a second door before reaching your stations.82828383Watchtowers: Round towers use Semi-Rounded Wall pieces in Clay or Stone stacked three high, capped with a 64° roof pitch and 64° triangular walls to close the gable. The height gives clear sightlines over the perimeter and keeps melee predators from reaching the roof.84848585Inner keep: The innermost building holds the high-value stations (Workbench, Storage, Alchemy, Armor and Clothing Workshop). Build this in Mahogany or Limestone so the walls tank the one or two hits that slip past the outer perimeter in a bad raid. A Mahogany inner keep sitting inside a Stone outer wall ring is the canonical late-game layout.86868787Bonfire placement: Keep the Bonfire central inside the keep. Any wall that leaves the bonfire's radius becomes dead weight for comfort purposes; stations inside lose their Comfort tag, and sleeping on a bed outside the radius does not grant the Rested buff.88888989Starter Shelter90909191For the first in-game night you do not need a fortress, you need a box that keeps predators off you. The minimum viable shelter is three Plant Fiber walls, one wall with a door slot for a basic door, and a Leaves roof cap overhead. Two Plant Fiber walls plus a Leaf roof cap also satisfy the shelter requirement for most early-game crafting stations, since the stations only need overhead coverage and not full four-wall enclosure.92929393Move up to Sticks or Bark once the first Wood stack is processed, move to Planks or Clay once the first Stone has been quarried, and plan the final Stone or Mahogany perimeter after the first faction plans have been unlocked at Tortuga.94949595See Also96969797Building PiecesBase BuildingSettlement BuildingFloorsRoofsPillars and BeamsDoors and DoorwaysWindowsFireplacesCornicesBonfire98989999Variants100100101101A complete list of Walls variants in Windrose is shown below, with thumbnail, build cost, and comfort bonus for each entry. Click any name to open its dedicated page.102102103103ImageVariantBuild CostComfortArch Wall (Plaster)Stone x4, Clay x1-Corner Wall (Stone)Stone x2-Cornice (Ceramic)Clay x2-Facade Section (Plaster)Clay x2-Inclined Wall (Stone)Stone x2-Large Wall (Bark)Plant Fiber x2-Large Wall (Clay and Log)Clay x1, Wood x2-Large Wall (Clay)Clay x3-Large Wall (Leaves)Plant Fiber x2-Large Wall (Limestone)Stone x4-Large Wall (Log)Wood x3-Large Wall (Mahogany)Wood x4-Large Wall (Planks)Wood x3-Large Wall (Plaster)Stone x4-Large Wall (Sticks)Plant Fiber x2-Large Wall (Stone and Timber)Stone x2, Wood x1-Large Wall (Stone)Stone x3-Left Panel (Planks)Wood x4-Left Panel (Stone and Timber)Wood x2, Stone x2-Right Panel (Planks)Wood x4-Right Panel (Stone and Timber)Wood x2, Stone x2-Semi-Rounded Wall (Clay)Clay x2-Wall (Bark)Plant Fiber x1-Wall (Clay and Log)Clay x1, Wood x1-Wall (Clay)Clay x2-Wall (Leaves)Plant Fiber x1-Wall (Limestone)Stone x2-Wall (Log)Wood x2-Wall (Mahogany)Wood x2-Wall (Planks)Wood x2-Wall (Plaster)Stone x2-Wall (Sticks)Plant Fiber x1-Wall (Stone and Timber)Stone x1, Wood x1-Wall (Stone)Stone x2-Wall Corner (Plaster)Stone x2-