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Smugglers of Port Royal - Version 21 vs Version 22
May 23, 2026, 07:31 AM
Corrected the reputation ladder to Rank 3 at 300 and Rank 4 at 600 points, fixed the Flibustier set name, and linked related sets and NPCs
May 23, 2026, 08:57 AM
Corrected faction reputation rank thresholds to match the rest of the faction system
11The Smugglers of Port Royal are the most secretive of Windrose's four player-facing factions. They operate from a hidden base discovered through exploration and through specific quests like Underground Network. The Smugglers deal in contraband, rare relics, and currency exchange between Piastres and Guineas. Their faction inventory specializes in heavy plate armor (Conquistador's and Pikeman's sets), ship hull bracing, and Smithing Flux for advanced metallurgy.2233Faction Overview445-PropertyDetailFaction typePlayer-facing tradable faction (one of four in Early Access)HeadquartersHidden base, discoverable through exploration and the Underground Network quest lineHostile toBlackbeard's Crew (universal enemy)Allied withNone formally; functionally non-hostile to other player-facing factionsSpecializationContraband, rare relics, currency exchange, heavy plate armor, ship hull bracingReputation capRank 4 (600 reputation); Rank 3 at 300 reputation gates the Naval Tactics unlock5+PropertyDetailFaction typePlayer-facing tradable faction (one of four in Early Access)HeadquartersHidden base, discoverable through exploration and the Underground Network quest lineHostile toBlackbeard's Crew (universal enemy)Allied withNone formally; functionally non-hostile to other player-facing factionsSpecializationContraband, rare relics, currency exchange, heavy plate armor, ship hull bracingReputation capRank 4 (1000 reputation); Rank 3 at 400 reputation gates the Naval Tactics unlock66How to Find the Smugglers7788The Smugglers' hidden base is not marked on the player's map. Two paths lead to discovery:9910101111Exploration: Following rumor trails in Tortuga's taverns and finding lore notes at Pirate Camps eventually points to the hidden base locationUnderground Network quest: A specific side quest chain that explicitly leads the player to the Smugglers' base. Triggered by NPC dialogue or by finding specific lore items at Pirate Camps12121313Once discovered, the Smugglers' base remains visible on the map and the player can return at will to trade and accept faction quests.14141515Faction Trader Inventory16161717The Smugglers' Provisioner sells faction-locked plans and high-tier crafting materials:18181919Item CategoryExamplesTierHeavy armor plansConquistador's Cuirass and Pants, Pikeman's Cuirass and PantsRank 1+ unlocks base plans, higher ranks unlock paired piecesShip equipmentHull Bracing plans (Tempered, Reinforced variants)Rank 2+Crafting materialsSmithing Flux (used for advanced metallurgy at the Bellows)Rank 1+Naval TacticsWindrose Naval Tactics passive ship bonusesRank 3 only2020Currency Exchange21212222The Smugglers operate the only Piastre-to-Guinea currency exchange in the game. The exchange rate favors the smugglers (you lose value when converting), so it is best used only when you specifically need one currency and have a surplus of the other. Building Smuggler reputation does not improve the exchange rate; it stays unfavorable as a faction-flavor design choice.23232424Practical exchange use cases:25252626Selling a load of Piastres for Guineas to afford a high-end Tortuga armor plan you cannot otherwise reachConverting Guinea windfalls from buried treasure into Piastres for everyday faction trader purchasesAvoid daily conversion; the cumulative exchange loss is significant27272828Windrose Naval Tactics (Rank 3 Reward)29293030At Rank 3 reputation, the Smugglers unlock Windrose Naval Tactics: a set of ship passive bonuses unavailable through any other faction. These passives boost cannon reload speed, sail efficiency, and crew morale during boarding actions. The exact bonus values continue to be community-documented during Early Access.31313232Building Reputation33333434Smuggler reputation is earned through:35353636Selling Contraband to the Smuggler Provisioner (the highest-paying contraband buyer in the game)Completing Smuggler-specific side quests (Underground Network, plus follow-on quests at higher rank)Recovering specific lore items from Pirate Camps and turning them in to the Bounty Agent37373838Insignias of a Blackbeard Lieutenant (dropped from boarding actions on Blackbeard ships) can also be turned in to the Smuggler Bounty Agent for reputation, though selling Contraband and completing quests is more efficient.39394040Lore Connection: Port Royal41414242The historical Port Royal was a famous English pirate haven on Jamaica, infamous for hosting Henry Morgan and other 17th-century buccaneers before being mostly destroyed by an earthquake and tsunami in 1692. In Windrose's alternate history, the Smugglers maintain the Port Royal name as a brand of illicit commerce, even though their physical base of operations has shifted to a hidden location somewhere in the Caribbean archipelago.43434444The Smugglers do not pursue Blackbeard for ideological reasons. They oppose him because his undead fleet disrupts trade routes and threatens the entire Caribbean economy. Their interest in the player is transactional: they want a pirate hunter who can keep shipping lanes open and recover rare materials from places too dangerous for ordinary smugglers.45454646Current Stats and Drops47474848Live vendor and reputation data for the Smugglers of Port Royal at Early Access build 0.10. Prices are listed as shown at the Provisioner, Trade Goods Merchant, and Buyer stalls and may shift in later Early Access patches.49495050Reputation Ladder51515252Total reputation required to reach each rank. Points accumulate across insignia turn-ins, Letters of Favor, and faction quest rewards.535354-RankReputation RequiredRank 10 XPRank 2100 XPRank 3300 XPRank 4600 XP54+RankReputation RequiredRank 10 XPRank 2100 XPRank 3400 XPRank 41,000 XP5555Insignia Turn-In Values56565757Reputation earned for each insignia or Letter of Favor handed in to the Smugglers of Port Royal Bounty Agent. Values are identical across all four player-facing factions because every faction treats Blackbeard's crew as a shared enemy.58585959ImageTurn-In ItemReputation Per ItemOld Salt Insignia+80Veteran Insignia+20Letter of Favor+10Deckhand Insignia+4Newhand Insignia+16060Trade Goods Merchant61616262Universal trade crates and consumables sold by the Smugglers of Port Royal Trade Goods Merchant. No rank gate; stock is available at Rank 1 or higher. Quantities are per-purchase.63636464ImageItemQuantityCostContraband1100 PiastreLuxuries1200 PiastreMedicine150 PiastreMunitions1200 PiastreNaval Supplies1100 PiastreProvisions150 PiastreSpecialized Tools1200 PiastreSpirits1100 Piastre6565Provisioner66666767Rank-gated catalog sold by the Smugglers of Port Royal Provisioner. Items unlock as the Smugglers of Port Royal reputation rank rises; each entry lists the minimum rank required. Provisioner items are schematics or plans that must be learned at base and crafted at the appropriate bench.68686969RankItemCostRank 1Plans: Stone and Planks. Base set.10 GuineaRank 1Smithing Flux10 PiastreRank 2Plans: Conquistador's Cuirass200 PiastreRank 2Plans: Conquistador's Pants200 PiastreRank 2Plans: Iron resolve hull bracing300 PiastreRank 2Plans: Keelhold hull bracing300 PiastreRank 2Plans: Pikeman's Cuirass200 PiastreRank 2Plans: Pikeman's Pants200 PiastreRank 2Plans: Standfast hull bracing300 PiastreRank 2Plans: Timber Pillars, Beams, and Fences20 GuineaRank 3Naval Tactics I: Ambush500 PiastreRank 3Naval Tactics II: No Quarter500 PiastreRank 3Naval Tactics III: Stretch the Supply500 PiastreRank 3Naval Tactics IV: Shipshape500 PiastreRank 3Naval Tactics V: Silence the Guns500 PiastreRank 3Plans: Straw Roofs and Triangular Walls20 GuineaRank 4Decoration: Elegant Iron Utensils30 GuineaRank 4Decoration: Fountains and Planters30 GuineaRank 4Decoration: Luxurious Fireplace30 GuineaRank 4Style Book: Smugglers Flag Designs10 Guinea7070Buyer Payouts71717272Items the Smugglers of Port Royal Buyer accepts and the currency paid per unit. Route matching loot here; selling at the wrong faction's buyer refuses the item outright.73737474ImageItemQuantityPayoutAncient Chalice11 GuineaAncient Incense Burner11 GuineaBone Beads15 PiastreClay Vase15 PiastreContraband1150 PiastreGold Mask of the Priest15 GuineaGold Temple Jug15 GuineaGold Vase of the Chief15 GuineaLuxuries1250 PiastrePot with Golden Horns11 GuineaSilver Button15 PiastreSilver Earring110 PiastreSilver Spoon15 PiastreWooden Talisman15 Piastre7575See Also76767777Factions - the full faction system overviewBounty Agents - faction reputation turn-in NPCsConquistador's Armor - Smuggler-locked heavy plate setPikeman's Armor - Smuggler-locked two-handed damage setGuinea - the gold currency exchanged at the Smuggler basePiastres - the silver currency exchanged at the Smuggler baseContraband - the highest-value trade good for Smuggler reputation78787979Smuggler Archipelago Buyer80808181The smugglers' hidden location is an archipelago (a cluster of small islands), not a single base. Inside the archipelago you will find the only buyer in the game who purchases luxuries and contraband. Confirmed accepted items include:82828383Ancient Chalices (high-tier contraband)Wooden Talismans (contraband)Talismans (contraband)Silver Spoons (luxury)Buttons (luxury)Bone Beads (luxury)84848585This is the fastest reliable source of Guineas in the game, which matters because Guineas are required for Smuggler-side Style Books and Decoration sets. Naval Tactics, Conquistador's and Pikeman's armor plans, and hull bracing are all Piastre-priced, so Guineas are not the bottleneck for those purchases.86868787The Buccaneers buyer will refuse these items. Players often hoard them for a long time before discovering the follow-up Tortuga quest that unlocks the smuggler archipelago route.88888989Windrose Naval Tactics: Confirmed Passive Examples90909191At Rank 3 reputation, the Smuggler Provisioner sells Windrose Naval Tactics as one-time passive unlocks that can be slotted into a ship's Naval Tactics inventory slot (each ship has a fixed number of slots). These are unique to the Smugglers; no other faction offers equivalent ship passives. Creators confirmed at least three distinct tactics in the launch build:92929393Out-of-combat chip heal: while out of combat, restore 3% ship hull health every 3 seconds. Useful for long exploration runs between battles.Broken Rhythm: hitting an enemy ship applies the Broken Rhythm effect for 30 seconds, reducing the target's reload speed by 20% and damage by 20%. Strong in 1v2 and 1v3 encounters where you want to suppress one opponent while focusing the other.Stored Volley: if you neither deal nor take damage for 2 minutes, the next volley deals +130% damage. Designed for ambush plays against isolated Blackbeard ships.94949595All five Naval Tactics cost 500 Piastres each at the Smuggler Provisioner. The complete set runs 2,500 Piastres, which is affordable in one contraband-heavy session after Rank 3 is reached. The Piastre-to-Guinea exchange stays relevant only for Smuggler-side Style Books and Decorations, which are Guinea-priced; Naval Tactics themselves never require Guineas.96969797Currency Exchange: When it is and is Not Worth It98989999The Piastre-to-Guinea conversion at the Smuggler base is the only such exchange in the game, but the rate strongly favors the house. Creators consistently report losing meaningful value on every conversion. The rate does not appear to improve with reputation, though community documentation on this is still in flux.100100101101When to use the exchange:102102103103You have surplus Piastres and need a specific Guinea-priced item (top-tier Tortuga armor plans, Naval Tactics) todayYou have a one-time Guinea windfall from buried treasure and want to convert down to Piastres for bulk Provisioner restocks104104105105When not to use it:106106107107Daily or frequent conversions: the cumulative loss eats your profit marginWhen you can still grind luxuries at the smuggler archipelago; direct sales to the Smuggler buyer pay out in Guineas at the native rate108108109109Fastest Smuggler Reputation Path110110111111For players chasing Rank 3 Naval Tactics specifically, the most efficient rep path is:112112113113Complete the Underground Network quest to unlock the archipelago (mandatory; unlocks the buyer and Bounty Agent)Turn in every luxury and contraband item you have hoarded up to this point; these convert into Smuggler reputation plus Piastres / Guineas at onceFarm Blackbeard ship boardings for Insignias; turn them in to the Smuggler Bounty Agent rather than spreading them across factionsTake every Letter of Favor (earned from non-combat quests at any faction) and cash them in at the Smuggler Bounty Agent until Rank 3114114115115Once Rank 3 is reached, Naval Tactics stock becomes visible at the Smuggler Provisioner. The Smuggler-locked armor plans (Conquistador's and Pikeman's sets) unlock earlier, around Rank 1 to Rank 2.116116117117Why Smugglers Are the Standard First-Faction Push118118119119Among the four player-facing factions, launch-week creator guides converge on the Smugglers as the strongest first rep target. The argument is mechanical rather than thematic. The Smugglers are the only faction that sells Naval Tactics, and Naval Tactics are not a better version of an existing item; they are a new passive slot on your ship that no other faction can provide. Unlocking them at Rank 3 installs a ship-wide passive bonus (out-of-combat hull chip-heal, a Broken Rhythm debuff on enemy ships, or a Stored Volley damage spike) that stacks with everything else you buy from the other factions.120120121121Other Smuggler lines have close equivalents elsewhere. Hull Bracing overlaps with the Brethren's armor lines; the Conquistador's and Pikeman's heavy plate sets overlap functionally with Rogue Buccaneers Flibustier and Tracker sets. The uniqueness of Naval Tactics is what makes pushing Smugglers first non-redundant. Every hour you spend grinding another faction before hitting Rank 3 with the Smugglers is an hour your ship does not have its passive slot filled.122122123123Naval Tactics Are a Ship Passive Slot, Not an Inventory Item124124125125Naval Tactics items sit in a dedicated ship slot at the wharf, separate from cannon mounts, hull plating, and sails. Each hull has a fixed number of Naval Tactic slots; the Brig and Frigate support more slots than the starting ship. Once slotted, a tactic applies for as long as it is installed; there is no cast, no cooldown on the item, and no consumable cost. This is why tactics are described as ship-wide passives rather than abilities.126126127127The three tactics confirmed in the launch build at Rank 3 are:128128129129Out-of-combat chip heal: restores 3% hull health every 3 seconds while out of combat. Pays for long exploration runs between battles.Broken Rhythm: landing a cannon hit applies a 30-second debuff that reduces the target's reload speed by 20% and damage by 20%. Strong in 1v2 and 1v3 encounters where you want to suppress one ship while focusing another.Stored Volley: if you neither deal nor take damage for 2 minutes, the next volley deals +130% damage. Designed for ambush plays against isolated Blackbeard ships.130130131131Each Naval Tactic costs 500 Piastres at the Smuggler Provisioner; the full set of five runs 2,500 Piastres. That total is within reach of one or two contraband-heavy sessions once Rank 3 is unlocked, without any Piastre-to-Guinea exchange.132132133133From Schematic to Equipped Naval Tactic134134135135Like every Provisioner item in Windrose, a Naval Tactic is sold as a schematic rather than a finished item. The full workflow from reputation to equipped passive is:136136137-Complete the Underground Network quest to unlock the Smuggler archipelago.Farm insignias, Letters of Favor, and contraband. Turn them in at the Smuggler Bounty Agent until you cross Rank 3 (300 reputation).Spend 500 Piastres per Naval Tactic schematic at the Smuggler Provisioner. All five tactics use the same flat price at Rank 3.Return to base, open your journal, and learn the schematic. Naval Tactics do not appear in the crafting menu until they are learned.Craft the Naval Tactic item at the Shipwright's Workbench.Sail to the wharf and slot the Naval Tactic into your ship's tactic slot.137+Complete the Underground Network quest to unlock the Smuggler archipelago.Farm insignias, Letters of Favor, and contraband. Turn them in at the Smuggler Bounty Agent until you cross Rank 3 (400 reputation).Spend 500 Piastres per Naval Tactic schematic at the Smuggler Provisioner. All five tactics use the same flat price at Rank 3.Return to base, open your journal, and learn the schematic. Naval Tactics do not appear in the crafting menu until they are learned.Craft the Naval Tactic item at the Shipwright's Workbench.Sail to the wharf and slot the Naval Tactic into your ship's tactic slot.138138139139How Piastres Feed the Naval Tactics Grind140140141141Naval Tactics are Piastre-priced at a flat 500 each, so the fastest way to fund them is the same faction trade loop that funds any other Piastre purchase: hand in Contraband and Luxuries at the Smuggler Buyer for 150 and 250 Piastres respectively, and sell repair kits and Naval Supplies at the Brethren Buyer for high unit payouts. The Piastre-to-Guinea exchange at the Smuggler base is not part of the Naval Tactics loop; Guineas are reserved for Smuggler-side Style Books and Decorations.142142143143Once Naval Tactics are slotted, you can focus the next rep push on Brethren of the Coast for a bigger hull, Rogue Buccaneers for the Rank 2 cannon upgrade, or People of Tortuga for base automation contracts. The Smuggler rank tokens you collect during those future fights can be banked in a chest for Rank 3 top-ups as new tactics enter the launch build.144144145145Smuggler Buyer Payout Reference146146147147The Buyer who stands next to Marita in the hidden cave base pays fixed prices per item handed in. Common luxury goods and generic Contraband stacks pay out in Piastres, while a short list of ancient gold and temple relics pays out in Guineas. Use these payouts to decide which drops to hoard for the run here rather than selling off to ordinary faction traders elsewhere on the map.148148149149Treasure Sold for Piastres150150151151Most of the loot players accumulate from Pirate Camps, sacked ships, and ruined settlements sells here for Piastres. Hand in generic Contraband stacks and Luxuries packages for the highest per-unit rate, then clear out small silver relics that do not stack cleanly with other buyers.152152153153ImageItemCurrencyPriceContrabandPiastre150LuxuriesPiastre250Silver SpoonPiastre5Silver ButtonPiastre5Silver EarringPiastre10Bone BeadsPiastre5Wooden TalismanPiastre5Clay VasePiastre5154154Ancient Relics Sold for Guineas155155156156Guineas are the only currency that buys the Smuggler Provisioner's top-tier Style Books and Decoration sets. Naval Tactics and the Conquistador's and Pikeman's heavy plate plans are Piastre-priced, so Guinea relics are hoarded specifically for cosmetics rather than combat gear.157157158158ImageItemCurrencyPriceAncient Incense BurnerGuinea1Ancient ChaliceGuinea1Pot with Golden HornsGuinea1Gold Mask of the PriestGuinea5Gold Temple JugGuinea5Gold Vase of the ChiefGuinea5159159four or five of them together easily fund a Smuggler Style Book or Decoration set at Rank 4 without touching the Piastre-to-Guinea exchange. Naval Tactics are Piastre-priced, so Gold Mask, Gold Temple Jug, and Gold Vase stacks are better saved for cosmetic unlocks.160160161161Details162162163163Properties164164165-PropertyValueLEVELREQUIRED REPUTATION10210033004600ITEMREP EACH COUNT SUBTOTALTotal Reputation0Resulting Level1/ 4165+PropertyValueLEVELREQUIRED REPUTATION102100340041,000ITEMREP EACH COUNT SUBTOTALTotal Reputation0Resulting Level1/ 4