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Save Files
April 17, 2026 at 09:19 PM
Created Save Files article with Steam save folder path, Steam Cloud behavior, multiple-character notes, and backup advice for the R5 folder.
Windrose stores save data locally on the PC and also syncs it through Steam Cloud when the game is run through the Steam client. Local save files live under the user's AppData folder, and all character and world data is organized into subfolders per account. The tables and notes below describe where the files live, how cloud saves behave, and how multiple characters and worlds are handled.
On PC, save data is stored beneath the Windows user profile. The exact path depends on the Steam user ID.
Client | Save File Location |
|---|---|
Steam | C:\Users\[Windows Username]\AppData\Local\R5\Saved\SaveProfiles\[Steam Numeric ID] |
The same folder can be opened from Windows Run or Explorer by typing %USERPROFILE%/AppData/Local/R5/Saved/SaveProfiles. The R5 folder is the root container for all Windrose save data.
Character data: appearance, stats, talents, inventory, and progression for each created character.
World data: procedurally-generated map seed, built structures, placed items, and persistent NPC state for each world.
Settings: key bindings, graphics options, and input preferences tied to the Steam account.
Character and world data are kept in separate subfolders under each character slot. Manually editing or moving individual subfolders is not recommended because the structure is used internally by the game's save loader.
Windrose has full Steam Cloud support. When the game is closed, local save data is automatically uploaded to Steam's cloud servers. Signing into Steam on another PC and installing Windrose pulls the same save data down, so progress carries across devices without any manual copying.
Cloud sync only runs on game exit, so leaving a session running on one device while starting a new session on another device can trigger a cloud save conflict. The safer workflow is to fully close the game before switching machines.
Windrose is not limited to a single character or a single world. Multiple characters and multiple worlds can be created and managed from the main menu, and each one has its own save folder under the Steam ID directory. Community reports describe creating roughly a dozen characters on the same account without issue, and no hard upper limit has been confirmed.
From the main menu, each character can have its appearance edited or be deleted. Deleting a character only removes that character's slot; shared world saves and other characters are preserved.
For players who want a local backup beyond Steam Cloud, the safest approach is to copy the entire R5 folder to a second location while the game is closed. Copying individual character or world subfolders is not reliable because the loader depends on the surrounding directory structure.
Close Windrose completely before copying save data.
Copy the full R5 folder (at %USERPROFILE%/AppData/Local/R5) to preserve all characters, all worlds, and settings in one backup.
Keep backups on a separate drive or cloud-synced folder if the goal is to guard against drive failure rather than just experimental changes.
Steam Cloud: automatically backs up save data when the game is closed and syncs it across devices on the same Steam account.
Steam Family Share: members of the same Steam Family group can download and play a copy of Windrose owned by a family member from their own library, within Valve's Family Share rules.
Steam Input: supported controller bindings are applied through Steam Input, and community-made controller presets can be loaded for unsupported or custom layouts.
If save data appears to be missing after reinstalling the game, check that Steam Cloud has finished syncing before starting a new session. Cloud sync status is shown on the Steam launch dialog.
When experimenting with different talent builds or world seeds, creating a new character or world is cheap because Talents and stat allocations can also be reset in-game without deleting the save.
Do not delete the R5 folder while the game is running. Quit to the desktop first.