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Roofs - Version 10 vs Version 11
May 23, 2026, 07:31 AM
Added missing table-cell links for related building categories and materials
May 23, 2026, 08:34 PM
Corrected wikilink existence flags
1122Overview3344Roofs are the pieces that close the top of a structure and satisfy the Roof requirement for craft stations and NPC merchants that need shelter. Windrose ships 58 roof pieces across four pitch angles (13°, 26°, 45°, and 64°) in material variants that range from starter leaf thatching up to estate-tier ceramic tile and stone. Roofs snap onto Walls and Floors below them and connect to Pillars and Beams where the span is too wide for a single tile. For related top-of-structure pieces that do not satisfy the Roof requirement, see Canopies.5566Roof Sub-Groups7788The building menu organizes roofs into seven sub-groups. Counts below reflect the full roster across the launch Early Access build.991010GroupCountRoleRoofs 26°: Flats29Low-pitch roof tiles used for flat-roofed cabins, verandas, and estate porch extensions.Roofs 45°: All pieces6+High-pitch peaked roof pieces. The default auto-unlocked angle for leaf and straw tiers.Roof Caps9Ridge pieces that cap the peak line of a pitched roof. Without a cap, a pitched roof leaves a visible gap along the ridge.Roof Corners (Up / Down)19Corner pieces that join two roof slopes at an outside or inside 90-degree intersection. Up corners for convex outside turns, Down corners for concave inside turns.Roof Frontons4Gable-end triangular wall pieces that fill the triangular hole under a pitched roof. Placed on the short end of a rectangular building.Roof Cap Frontons5 + 6Specialty corner caps for the junction where a fronton meets the ridge on a peaked roof.Roof Tri-Corners (Up / Down)8Three-way corner pieces for complex junctions on L-shaped or T-shaped buildings.1111Roof Pitches12121313Every roof piece is keyed to one of four fixed pitch angles. Pieces from different pitches do not snap to each other, so you choose a pitch at the start of a build and commit. A mixed-pitch roof will leave unavoidable gaps along the ridge line.14141515PitchShapeTypical Use13°Very shallow flatEstate-tier roofing, mostly in the ceramic tile and stone sets. Preferred for wide interiors where headroom matters.26°Low-pitch flatGentle flat roofs that read as verandas and covered porches. The workhorse pitch for mid-tier builds in leaf, straw, reed, and tile.45°PeakedThe default auto-unlocked pitch for leaf and straw. Classic pirate-cabin silhouette; reads best over narrow buildings 2 to 3 tiles wide.64°Steep peakedTall steep roofs gated behind the 26° and 64° triangle wall plans. Works well on narrow single-tile huts and guard towers.1616Most new players build in 45° leaf because that is the auto-unlocked pitch. The 26° variants require the Plans: Leaf Roofs and Triangular Walls curio in the early tier and Plans: Straw Roofs and Triangular Walls for straw. The 13° and 64° variants are gated behind higher-tier plans, most commonly the Plans: Tile Roofs Extras Spanish Caribbean set.17171818Material Variants19192020Roofs unlock in progressive material tiers that match the rest of the base-building set. Higher tiers cost more processed materials but have higher max health and cleaner visual styling. Walls, floors, and roofs share the same tier pacing, which makes it possible to build a full matching set per tier.21212222TierMaterialCore ResourcesUnlock PathDurabilityT1Leaves1 Plant Fiber per standard piece45° auto-unlocked on game start. 26° from Plans: Leaf Roofs and Triangular Walls curio.Lowest. Roughly 750 HP per tile. Adequate for early-game shacks, vulnerable to raids and wear.T2Straw1 Wood + 1 Plant Fiber per piecePlans: Straw Roofs and Triangular Walls unlocks 26° and 64° triangular variants.Moderate. Roughly 1,000 HP per tile. Standard mid-game roofing.T3Reed / Sticks / Planks / WeatheredWood-based, plus Wood intermediates for planks and weathered woodRecovered from plan drops across the archipelago as you reach new islands.Higher. Roughly 1,000 to 1,500 HP depending on variant.T4Mahogany / Ceramic Tile3 Clay per standard tile roof piece, or Hardwood for mahoganyPlans: Marble, Plaster, and Tile Base set and Plans: Tile Roofs Extras, both part of the Spanish Caribbean tier. Plan drops from Points of Interest.High. Roughly 1,500 to 2,500 HP. Estate-grade roofing for permanent bases.T5StoneProcessed Stone and hardwood beamsLate-game plan drops from high-tier Points of Interest and faction vendors after clearing regional threats.Highest. Roughly 2,500 HP per piece. Reserved for fortified settlements.2323Roofs share tier pacing with Walls, Floors, and Pillars and Beams. If you scout Recipe Papers for one tier of roof, you typically pick up the matching wall and floor plans at the same Points of Interest.24242525The Roof Requirement26262727A large set of craft stations and every Merchant Contracts NPC requires a roof directly overhead to function. The check is a simple overhead test: the station's hologram turns valid as soon as a single roof tile sits above it. There is no sanity check for walls, floors, or building completeness, so a one-tile roof on top of a pair of Pillars and Beams is enough.28282929Stations That Require a Roof30303131Workbench and its tier upgradesWeaponsmith WorkshopArmor and Clothing WorkshopShipwright's WorkshopAlchemy TableEnchanting TableJewelery Table and the Jeweler's BenchSpinning WheelTanning RackMillstonesShoemaker's BenchAll three merchant NPCs: Merchant: Animal Products, Merchant: Food, and Merchant: Natural Resources32323333Stations That Reject a Roof34343535Some stations produce smoke or open flame and must remain outdoors. Placing them under a roof returns an invalid (red) hologram:36363737Bonfire: the heart of your settlement. Must stay open to the sky.Cooking Fire: open flame; rejects overhead coverage.Charcoal Kiln: smoke-producing; outdoor only.Smelting Furnace and Large Smelting Furnace: outdoor only.Seedbed and other farming plots: require sunlight.38383939Every functional station, roofed or not, also has to sit inside the glowing radius of a Bonfire. The roof check and the bonfire range check are two separate requirements: a station that is roofed but out of bonfire range still refuses to work, and vice versa.40404141Placement and Snap Mechanics42424343Roof pieces snap to walls and floors below them and to adjacent roof pieces at matching snap points. The building hologram previews the final shape before you commit materials. It uses color feedback for both geometry and resources:44444545Green: the roof snaps cleanly and you have enough materials to place it.Yellow: the roof can snap, but you are short on one or more materials.Red: the placement is invalid (overlapping another piece, wrong pitch for the adjacent roof, or the station underneath rejects a roof).46464747If the hologram looks wrong, placed pieces will look wrong too. Rotate using the designated rotate key rather than walking around the placement point. If you are trying to align a finicky piece (most often a fronton or a cap), anchor from the bottom of the hologram rather than the top, because most roofs build upward from a wall edge.48484949The easiest build order is walls first, roof second. Placing roofs directly onto finished walls lets the snap system pick the correct tile automatically. Attempting to place roofs mid-air without supporting walls or pillars is possible but requires more manual alignment.50505151Plans That Unlock Roof Variants52525353Early-tier leaf roofs at 45° are auto-unlocked. Every other pitch and material needs a plan. Plans come from chests at Points of Interest and from faction vendors after you have cleared enough regional threats. See Recipe Papers for the full plan system.54545555PlanTierUnlocksPlans: Leaf Roofs and Triangular WallsT126° leaf roof pieces plus matching triangular wallsPlans: Straw Roofs and Triangular WallsT226° and 64° straw variants plus triangular wallsPlans: Reed RoofsT3Reed roof pieces in 26° and 64° variantsPlans: Marble, Plaster, and Tile. Base setT4Base ceramic tile roofs plus plaster walls, marble floors, hewn stone foundations, stone pillars, and stone stairsPlans: Tile Roofs ExtrasT413° and 64° ceramic tile variants, the estate-tier shallow and steep pitchesPlans: Mahogany Staircases and RailingsT4Matching mahogany trim that pairs with mahogany roofing5656Keep every recipe paper you loot until you can read it at the Workbench. Plans are account-wide once learned, so you do not need to replant a duplicate recipe across saves.57575858The Hut Frame Shortcut59596060If you are early in a run and just need a roof over a station, the fastest solution is the Prebuilt StructuresHut Frame. It is a single buildable that drops walls and a roof together for 56 Plant Fiber. Place the Hut Frame first, then drop your Workbench or station under it. The Hut Frame satisfies the roof check without requiring you to learn any plans or place individual tiles.61616262The trade-off is that the Hut Frame is a fixed shape and cannot be extended with matching pieces. Most players use it as a temporary shelter in the early hours, then demolish and replace it with a custom build once they have unlocked better materials.63636464Demolition and Material Refund65656666Demolishing a roof refunds the full material cost. Open the Base Building menu with B and click the middle mouse button to toggle destroy mode, then click the roof piece. The refund goes straight into your inventory, which makes roof layout cheap to iterate.67676868Note that roofs cannot be moved as placed pieces. If you want to reposition a roof, demolish it and rebuild at the new snap point. Any decoration attached to the walls below is destroyed when you demolish those walls, so save any ornaments or lights you want to keep before a large renovation.69697070Upgrading a Roof in Place71717272Once you have unlocked a higher tier, you can upgrade an existing roof tile in place with the construction hammer. Highlight the roof piece, select the upgrade prompt, and the game consumes the material difference rather than charging the full new-tier cost. This is the standard path from leaf through straw into the final tile or stone set without having to demolish and replace the whole building.73737474Upgrading does not change the pitch. A 45° leaf roof upgrades to a 45° straw or plank roof; the angle stays constant. To change pitch you must demolish and rebuild with the new-pitch pieces.75757676Pitch and Footprint Notes77777878Steep pitches push the roofline higher and eat into the floor footprint above, while shallow pitches leave more usable second-story space. Plan accordingly if you intend to place decorations or pillars above:7979808013°: negligible vertical rise; behaves almost like a flat floor for most decoration purposes.26°: modest rise; leaves room for pillars and beams above without awkward clearance.45°: classic pitched-roof look; the ridge line sits roughly one wall-height above the roof edge.64°: steep silhouette; useful for narrow towers but limits anything you could place on top.81818282Peaked pitches look better over narrow structures (2 to 3 tiles wide). Wider rooms read cleaner with shallow pitches, because a 45° or 64° peak over a 6-wide room produces an exaggerated roofline. If you are building a long hall, the shallow 13° or 26° tile variants are the better fit.83838484Tips85858686Leaf and straw roofs are cheap but make the building read as temporary. Upgrade to planks, reed, or ceramic tile before committing to a permanent base or entering the Building Contest.Budget two extra cap pieces per peaked roof. Placing a pitched roof without a cap leaves a visible seam along the ridge line that most players miss on the first build.Large roof pieces cost slightly more per tile but provide larger shelter coverage under a single health pool, which makes them more durable than several small tiles under the same footprint.When you are placing a single roof just to satisfy the Roof requirement on a Workbench or merchant, pick a Large Roof variant rather than a standard tile. You save on pillars and get the shelter check at minimum material cost.Build walls first, then roofs. Roof pieces snap to wall tops and floor tops more reliably than to other roof pieces in open air.If you plan to upgrade materials later, keep the same pitch across the whole building. You cannot mix pitches, but you can upgrade leaf 45° to straw 45° in place without demolishing.For a quick temporary roof while you build, use the Hut Frame from Prebuilt Structures. 56 Plant Fiber for walls plus roof in one placement.Save loose Recipe Papers until you reach the Workbench to read them. Plan drops from Points of Interest are the main gate on higher-tier pitches and materials.87878888See Also89899090Base Building: the overall build systemSettlement Building: settling and expanding a permanent baseBuilding Pieces: the full catalog of every structural partWalls and Floors: the surfaces that roofs snap ontoPillars and Beams: support pieces for wide roof spansCanopies: shade structures that do not satisfy the Roof requirementPrebuilt Structures: the Hut Frame and other one-shot structuresBonfire: the range check every station shares with the roof checkCraft Stations: the full list of stations and their requirementsRecipe Papers: the plan system that gates higher-tier roof variants91919292Complete Variant Index93939494The complete list of Roofs variants is shown below. Each entry links to its own article with full build cost, requirements, and source information.95959696VariantBuild CostChimney CapWood ×5Crafting & Utilities-Decoration-Eave Corner (Tiles)Clay ×2Eave Facade (Tiles)Clay ×2Farming-Floors and Walls-Large Pediment (Reed)Wood ×4, Plant Fiber ×4Large Roof (Leaves)Plant Fiber ×2Large Roof (Reed)Wood ×1, Plant Fiber ×2Large Roof (Straw)Wood ×1, Plant Fiber ×2Large Roof (Tiles)Clay ×4Large Roof Corner (Reed)Wood ×2, Plant Fiber ×4Left Gable (Straw)Wood ×1, Plant Fiber ×1Left Pediment (Tiles)Clay ×3Long Roof Ridge (Leaves)Plant Fiber ×1Long Roof Ridge (Straw)Wood ×1, Plant Fiber ×1Pediment (Straw)Wood ×1, Plant Fiber ×1Pillars and Beams-Prebuilt Structures-Right Gable (Straw)Wood ×1, Plant Fiber ×1Right Pediment (Tiles)Clay ×3Roof (Leaves)Plant Fiber ×1Roof (Reed)Wood ×1, Plant Fiber ×2Roof (Straw)Wood ×1, Plant Fiber ×1Roof (Tiles)Clay ×3Roof Corner (Leaves)Plant Fiber ×1Roof Corner (Reed)Wood ×1, Plant Fiber ×2Roof Corner (Straw)Wood ×1, Plant Fiber ×1Roof Corner (Tiles)Clay ×3Roof Pediment (Straw)Wood ×1, Plant Fiber ×1Roof Ridge (Leaves)Plant Fiber ×1Roof Ridge (Reed)Wood ×1, Plant Fiber ×2Roof Ridge (Straw)Wood ×1, Plant Fiber ×1Roof Ridge (Tiles)Clay ×2Roofs-Stairs and Fences-Storage and Beds-Triangular Roof (Leaves)Plant Fiber ×1Triangular Roof (Straw)Wood ×1, Plant Fiber ×1Windows and Doors-