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Roof Ridge (Tiles)
May 22, 2026 at 11:25 AM
Added overview of the ridge cap role, a function and placement section, a clay-build tip, and a table cross-linking the rest of the tile roof set.
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A small roof ridge made of tiles at 26°
Roof Ridge (Tiles) is the capping piece that closes the seam along the top edge where two opposing tile roof slopes meet at a 26 degree pitch. Without a ridge cap, a peaked roof leaves a visible open line along the apex, so most finished tile buildings need one ridge run along every peak. It belongs to the ceramic tile tier of Roofs, the same estate grade material as the matching Roof Corner (Tiles) and Large Roof (Tiles) pieces.
Property | Value |
|---|---|
Max Health | 1,500 |
Duration: 1s
Ingredient | Quantity |
|---|---|
x2 |
Plan |
|---|
Each ridge spans the join between two roof panels of the same angle. Snap it along the top ridge line after the main Roof (Tiles) panels are in place. Tile pieces are built from Clay, so keep a stack on hand: a single ridge costs Clay x2 and takes one second to place, letting you run a full apex quickly. Avoid mixing 26 degree tile panels with steeper 45 degree panels on the same roofline, since the differing pitches leave gaps a ridge cap cannot hide.
Piece | Role |
|---|---|
Main sloped roof panel at 26 degrees | |
Wider roof panel for long spans | |
Closes the outside corner where two roof faces turn | |
Facade eave detail at the corner of the roof | |
Eave facade trim along the roof edge | |
Triangular gable end, left side | |
Triangular gable end, right side |
Roof Ridge (Tiles) is part of the crafting progression chain rather than a standalone collectible. Use the recipe, station, and ingredient rows to trace what unlocks it, what it consumes, and which linked upgrades or materials should be prepared before crafting it.