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Respec
April 17, 2026 at 01:43 AM
Initial version
Respec is the act of resetting and redistributing attribute points and talent points in Windrose. Attribute respec is available in the current launch build; whether talent respec requires a separate resource is disputed across community sources and should be verified in-game before relying on a specific cost.
The six attributes (Strength, Agility, Precision, Mastery, Vitality, Endurance) can be reset so that previously allocated points are returned to your pool for redistribution. Multiple community guides describe attribute respec as freely available, which is one reason the game's most frequent build advice is to try a stat build, test it in combat, and reroute points if the weapon or armor drops you later find favor a different scaling stat.
Talent respec is confirmed to exist but sources disagree on the cost. One published guide describes it as free; another references a rare-currency cost. Because the two sources conflict, the safest advice is to assume talent respec carries a cost of some kind and confirm the in-game exchange rate at the respec interface before committing.
Windrose levels arrive slowly. Even at a modest EA level cap, every allocation decision is weighed against the alternative. A build that pours early points into Strength before finding a Strength-scaling weapon wastes those points until a respec. The common recommendation in community guides is to bank the first few attribute points into Vitality and Endurance (which help every build) and commit to Strength, Agility, or Precision only after a clear scaling weapon has dropped.
Respec also enables multi-build characters. A group of friends playing co-op can keep one pirate built for tanking with Conquistador's Armor and heavy melee, and respec into a Precision ranged build for specific bosses like Israel Hands who reward spacing and distance.
Materials spent upgrading a specific weapon or armor piece (the Upgrading Station investment stays on that item; dismantling via Disassembly Table recovers 100% of the crafting materials)
Tumbaga Ingots spent ascending a Rare weapon to Epic (ascension is permanent)
Consumables already used (Healing Potions, Bandages, Elixirs eaten before a respec do not come back)
Faction reputation turn-ins (Insignias and Letters of Favor that have been cashed in cannot be uncashed)
Attributes and Stats — the six attributes that respec affects
Talent System — the four talent branches that talent respec affects
Upgrade System — why upgrade material spending is separate from respec
Disassembly Table — the 100 percent crafting-material refund station