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Muzzle Reach
April 23, 2026 at 05:21 PM
Added Build Role, Math Example, and Notes sections
Muzzle Reach is a talent in the Marksman branch of the Windrose Talent System. Short-range damage boost inside the 10-meter sphere. Designed for close-quarters firearm use, especially spread-fire weapons.
Property | Value |
|---|---|
Branch | |
Tier | 3 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 2 Marksman investment; mutually exclusive with Extended Reach |
Rank | Bonus damage at close range (under 10m) |
|---|---|
Rank 1 | +4% |
Rank 2 | +12% |
Rank 3 | +20% |
Muzzle Reach is a choice-node talent. It is paired with Extended Reach at the same planner position. Investing any points here locks out the paired talent until a respec.
Mandatory on Blunderbuss (short-range by design). Strong on close-quarters Pistol setups. Trap on long-range Musket builds.
Dragon's Breath (close-range Blunderbuss)
Marksman branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Muzzle Reach is the Blunderbuss specialist pick. The 20% close-range bonus at rank 3 is exactly the damage multiplier Blunderbuss builds want inside the 10m sphere where pellet spread still lands.
A Dragon's Breath Blunderbuss volley dealing 390 Pierce (6 pellets x 65) at 5 meters becomes 468 Pierce at rank 3 Muzzle Reach, a +78 Pierce bonus per volley. Over a four-shot camp clear, that is +312 Pierce, enough to finish one extra enemy.
Mutually exclusive with Extended Reach. Building a Blunderbuss loadout locks out long-range Musket play unless respecced at a Bonfire.
Pairs with Dragon's Breath Fire Damage on the Rare and Epic tiers because close-range volleys land with more pellets, compounding the Fire proc chance.