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Musketeer - Version 10 vs Version 11
May 22, 2026, 10:56 AM
Added a Farming Musketeers section covering the 100 percent gunpowder and copper bullet drops as an ammo-economy source, with wikilinks to firearms, ammo, and stat pages.
May 23, 2026, 08:29 PM
Corrected wikilink existence flags
11Musketeer is a blackbeard creature in Windrose.2233This enemy belongs to Blackbeard's organization, the dominant pirate power on the map. Blackbeard crew appear at camps, outposts, and during boarding actions against player ships.4455Current Stats and Drops6677The tables below summarize combat stats, traits, and drops for the current launch build. Values can change when balance patches adjust creature health, defenses, or loot.8899Combat Stats10101111StatValueHealth1,000Max Health1,000Armor0Defence220Stagger Defence3Move Speed6001212Traits13131414Gameplay traits for this creature: Human, Living, Outlaw.15151616Drops17171818The drop table shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.19192020ImageItemQuantityChanceNewhand Insignia190%Deckhand Insignia110%Homemade Gunpowder2 - 4100%Copper Bullet1 - 2100%Nuts1 - 270%2121Where to Find22222323Spawn location data is not yet confirmed for this creature. Loot table data is confirmed from the current build.24242525See Also26262727Blackbeard SailorSergeantGrenadierCreaturesEnemiesBlackbeard28282929Combat Profile30303131PropertyValueCategoryPirate crew enemy (ranged Blackbeard variant)HP1,000Armor / Defence0 / 220Stagger Defence3Move Speed600TraitsHuman, Living, OutlawWeaknessSlash (neutral, no resist)Recommended gear tier1 to 5 (early camps) up to 6 to 10 (Foothills camps)3232Drops33333434DropChance or QuantityNewhand Insignia / Deckhand Insignia90% / 10% (exclusive)Homemade Gunpowder2-4 (100%)Copper Bullet1-2 (100%)Nuts1-2 (70%)3535Tactical Notes36363737Close distance during the long reload window. Parry the pistol-whip if they swap to melee; Slash weapons (rapier, saber, cutlass) work well on unarmored crew.Priority kill when paired with Sergeants. The ranged shot will punish melee commitment on the Sergeant if the Musketeer is left alive.The 100%-chance Copper Bullet drop distinguishes Musketeers from other pirates and makes them the farm target for ranged ammunition.38383939Farming Musketeers40404141Musketeers are the most reliable on-foot source of firearm consumables in the early game. Every kill drops Homemade Gunpowder and Copper Bullet at a 100 percent rate, so a camp full of them doubles as an ammunition resupply run. Homemade Gunpowder is the universal reagent behind every firearm round, which means a Musketeer farm feeds both the Pistol and the Blunderbuss as well as the Musket they carry. If you are running a Precision build around the Pistol or Musket, clearing Foothills-tier camps keeps your Ammo reserves topped up without crafting.42424343They have no Armor (0) and only neutral defence, so any weapon works; Saber, Rapier, and Cutlass all cut them down quickly.Their Nuts drop (70 percent) is a quiet bonus for cooking and early consumables, so do not ignore the food loot.Insignia drops (Newhand Insignia at 90 percent or Deckhand Insignia at 10 percent) are mutually exclusive per kill and feed the crew-recruitment and reputation systems.44444545Notes46464747The named Musketeer quest variant Jim Godart (the Catastrophe's Aftermath boss for the People of Tortuga faction) uses the same base template and loot table as the standard Musketeer.48484949Details50505151Drops52525353FromDropHomemade Gunpowder2-4Copper Bullet1-2Newhand Insignia1Nuts1-2Deckhand Insignia1