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Merchant: Food - Version 11 vs Version 12
May 24, 2026, 08:33 PM
Add wikilinks to table cells (1 new links)
Jun 4, 2026, 07:18 PM
Removed duplicate in-body wikilinks
1122Overview3344Merchant: Food is a merchant craft station in Windrose. An NPC trader who sells crops, fruits, and seeds for Piastres. Basic stock includes Coconut. Advanced goods, which unlock as nearby threat camps are cleared, add Sweet Potato, Cayenne Pepper, Lime, Aloe Leaf, Corn, Tomato, and Flax Fiber, along with seeds for each of these crops.5566Station Info7788PropertyValueCategoryMerchants stationStation TypeMerchant (NPC trader)Max Health1 millionRequires RoofYesWithin Bonfire RangeRequired99Construction Materials10101111MaterialQuantityMerchant Contract: Foodx11212Placement Strategy13131414The Merchant: Food is the most-used of the three settlement merchants because every crop on its advanced list feeds into a Cooking Fire or Alchemy Table recipe. Seeds are the single most valuable category: a single batch of Flax Seeds from this merchant seeds a full farming loop without waiting for wild flax drops. Prices follow the same x1/x2/x5/x10 bulk structure as the other merchants.15151616Tips17171818Buy seeds in x10 bulk for the best time efficiency. Prices per seed are constant, but a single x10 purchase saves nine trade interactions.Aloe Seeds are the chokepoint for medicine production. Stockpile them early if your camp runs healing potion batches.Clearing island threat camps progressively unlocks more crop types; this is the primary way to access Flax Seeds without farming for wild flax.Pair a Merchant: Food visit with a Seedbed for Plants stocking trip to minimize travel overhead.19192020Current Stats and Drops21212222These are the exact Merchant: Food prices observed in the current live build. Quantities scale x1, x2, x5, and x10 at a flat Piastre-per-unit rate, so bulk purchases are time savings rather than cost savings.23232424Buy Prices25252626Every line item below is confirmed stock, though the advanced goods only populate once the matching threat camps have been cleared. Expect a partial table on a fresh island until the clear list progresses.27272828ImageItemCategoryQuantityCostAloe Leafmiscx1Piastre x25Aloe Seedsmiscx1Piastre x50Bananamiscx1Piastre x20Banana Seedsmiscx1Piastre x40Cayenne Peppermiscx1Piastre x20Cayenne Pepper Seedsmiscx1Piastre x40Coconutmiscx1Piastre x10Cornmiscx1Piastre x25Corn Seedsmiscx1Piastre x50Flax Fibermiscx1Piastre x25Flax Seedsmiscx1Piastre x50Limemiscx1Piastre x25Lime Seedsmiscx1Piastre x50Sweet Potatomiscx1Piastre x20Sweet Potato Seedsmiscx1Piastre x40Tomatomiscx1Piastre x25Tomato Seedsmiscx1Piastre x502929See Also30303131Craft StationsBase BuildingCraftingMerchant Contract: FoodMerchant: Animal ProductsMerchant: Natural ResourcesSeedbed for PlantsPiastres32323333What the Goods Are For34343535This is the most useful of the three settlement merchants because almost every line on its advanced list feeds a Cooking Fire or Alchemy Table recipe. The seeds are the standout: one bulk seed purchase starts a self-sustaining Farming loop, so you only pay the merchant once and then harvest the crop indefinitely.36363737GoodPrimary UseCoconut, Banana, LimeFruit ingredients for cooked dishes and drinksSweet Potato, Corn, TomatoStaple crops for stat-buff food recipesCayenne PepperSeasoning for higher-tier dishesAloe LeafAlchemy reagent for medicine and healing batchesFlax FiberRefined into Linen Fabric at the Spinning Wheel for cloth armorSeeds (Flax Seeds, Corn Seeds, Aloe Seeds, and the rest)Plant in a Seedbed for Plants to grow renewable crops instead of buying each harvest3838Buying Strategy39394040Like the other merchants, prices are flat per unit across the x1, x2, x5, and x10 bulk tiers, so buying x10 costs the same per item as ten single buys while saving nine trade slots on the 70-minute refresh cycle. Prioritize seeds over raw crops: a Flax Seeds batch removes any dependence on wild flax drops, and Aloe Seeds are the bottleneck for medicine production, so stockpile them early. Pair a visit here with a Seedbed for Plants restock to cut down on travel. For the other two traders, see Merchant: Animal Products and Merchant: Natural Resources, each built from its own Merchant Contract: Food-style contract.