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Merchant Contract: Natural Resources
May 22, 2026 at 10:33 AM
Rebuilt the mangled vendor table, added a full goods-delivered table with quantities, prices and unlock conditions, explained the build-and-order mechanic and 70-minute delivery, a
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The Merchant Contract: Natural Resources is a plan in Windrose that lets you construct a Merchant: Natural Resources building at your base. Once built, the merchant ships raw materials such as clay, fiber, wood, and stone straight to a delivery crate for a set sum of Piastres, which removes a lot of the manual gathering that early base building demands.
It is one of several Merchant Contracts. Initially only a limited lineup of goods is available; the list expands after you clear specific regional threats.
Buy the contract from the People of Tortuga Provisioner once your People of Tortuga reputation reaches the required tier, then place the merchant from the build menu like any other base structure. Each order takes 70 minutes of real time to arrive, so it pays to queue a delivery before logging off or sailing out. Reading the contract teaches the Merchant: Natural Resources recipe; the contract itself stacks to 100.
The merchant carries a fixed always-available set plus extra goods that unlock as you defeat the local threat in each region. Prices are per delivery.
Good | Quantity | Price | Unlock |
|---|---|---|---|
Clay | 50 | 10 Piastres | Always available |
Plant Fiber | 50 | 10 Piastres | Always available |
Wood | 50 | 25 Piastres | After Coastal Jungle threat |
Stone | 50 | 25 Piastres | After Coastal Jungle threat |
Tree Bark | 50 | 50 Piastres | After Foothills threat |
Hardwood | 50 | 50 Piastres | After Foothills threat |
50 | 40 Piastres | After Foothills threat |
Property | Value |
|---|---|
Stack | 100 |
Teaches |
Vendor | Faction Level | Price |
|---|---|---|
2 | 100 Piastres |
This is the workhorse contract for base building and shipyards, since wood, stone, and Hardwood feed almost every structure and Hull Bracing plan. The Sulfur delivery is handy for keeping a powder supply topped up. Run it alongside the Merchant Contract: Animal Products station so one base pulls both raw materials and animal goods on the same 70-minute cycle.