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Merchant: Animal Products - Version 11 vs Version 12
May 24, 2026, 08:34 PM
Add wikilinks to table cells (5 new links)
Jun 4, 2026, 07:17 PM
Removed duplicate in-body wikilinks
1122Overview3344Merchant: Animal Products is a merchant craft station in Windrose. An NPC trader who sells meat, hides, horns, and beast-derived reagents for Piastres. Basic stock includes Crab Meat, Bird Meat, Dodo Egg, and Feather. Advanced goods, which unlock as nearby threat camps are cleared, add Meat, Rough Hide, Boar Tusk, Animal Fat, Wolf Fang, Mountain Goat Horn, and Bezoar.5566Station Info7788PropertyValueCategoryMerchants stationStation TypeMerchant (NPC trader)Max Health1 millionRequires RoofYesWithin Bonfire RangeRequired99Construction Materials10101111MaterialQuantityMerchant Contract: Animal Productsx11212Placement Strategy13131414The Merchant: Animal Products is one of three settlement-based NPC traders unlocked once the camp has the matching Merchant Contract. Unlike crafting extenders, merchant stations have a 1,000,000 Max Health (functionally indestructible), a Merchant Contract construction cost, and a 70-minute (4,200-second) trade cycle per purchase. Quantity discounts scale at x1, x2, x5, and x10 for identical Piastre-per-unit rates, so buying in x10 bulk is always the same price.15151616Tips17171818The roof requirement is real. A merchant placed under partial roof coverage will refuse to stock advanced goods.Clearing nearby threat camps unlocks advanced goods on this merchant. Plan the threat-clear loop before counting on Mountain Goat Horn or Bezoar availability.Piastre-per-unit rates do not change with quantity, but trade slots do; buying x10 at once saves nine trade slots over buying x1 ten times.Rough Hide here is a reliable fallback when the Coastal Jungle crocodile spawns are exhausted; Piastre outlay is trivial compared to the farming time saved.19192020Current Stats and Drops21212222These are the exact Merchant: Animal Products prices observed in the current live build. Quantities scale x1, x2, x5, and x10 at a flat Piastre-per-unit rate, so bulk purchases are time savings rather than cost savings.23232424Buy Prices25252626Every line item below is confirmed stock, though the advanced goods only populate once the matching threat camps have been cleared. Expect a partial table on a fresh island until the clear list progresses.27272828ImageItemCategoryQuantityCostAnimal Fatmiscx1Piastre x20Bezoarmiscx1Piastre x40Bird Meatmiscx1Piastre x30Boar Tuskmiscx1Piastre x40Crab Meatmiscx1Piastre x30Dodo Eggmiscx1Piastre x30Feathermiscx1Piastre x30Meatmiscx1Piastre x30Mountain Goat Hornmiscx1Piastre x40Rough Hidemiscx1Piastre x40Wolf Fangmiscx1Piastre x402929See Also30303131Craft StationsBase BuildingCraftingMerchant Contract: Animal ProductsMerchant: FoodMerchant: Natural ResourcesRough HidePiastres32323333What the Goods Are For34343535Stocking this merchant turns farming time into Piastres spent. The reagents it sells slot into cooking, leatherworking, ammunition, and alchemy, so a single trade run can resupply several crafting lines at once.36363737GoodPrimary UseMeat, Bird Meat, Crab MeatCore protein for cooked dishes; feeds most stat-buff food recipesDodo EggCooking ingredient for egg-based dishesRough HideLeather refining; underpins the leather armor setsAnimal FatCrafting reagent and fuel componentFeatherAmmunition and fletching componentBoar Tusk, Wolf Fang, Mountain Goat HornBeast trophies used in higher-tier crafting and upgradesBezoarAlchemy reagent for potions and elixirs3838Buying Strategy39394040Prices are flat per unit at every bulk tier (x1, x2, x5, and x10), so a single x10 purchase costs the same per item as ten separate x1 buys while saving nine of the merchant trade slots that refresh on the 70-minute cycle. Buy in the largest bulk you can afford to make each cycle count. The advanced trophies only appear after the matching threat camps are cleared, so plan the clear loop before relying on Mountain Goat Horn or Bezoar being in stock. For comparison, see Merchant: Food and Merchant: Natural Resources, the other two settlement traders, each unlocked with its own Merchant Contract: Animal Products-style contract.