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Extended Reach
May 8, 2026 at 08:45 AM
Removed redundant H1 heading from article body
Extended Reach is a talent in the Marksman branch of the Windrose Talent System. Long-range damage scaling. Linear per 10 meters, uncapped. At 30m range and rank 3 = +9%. At 50m range and rank 3 = +15%. At 100m range and rank 3 = +30%.
Property | Value |
|---|---|
Branch | |
Tier | 3 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 2 Marksman investment; mutually exclusive with Muzzle Reach |
Rank | Bonus damage per 10m of distance to target |
|---|---|
Rank 1 | +1% per 10m |
Rank 2 | +2% per 10m |
Rank 3 | +3% per 10m |
Extended Reach is a choice-node talent. It is paired with Muzzle Reach at the same planner position. Investing any points here locks out the paired talent until a respec.
Mandatory on long-range Musket builds. Trap on Blunderbuss where pellets lose damage at range.
Marksman branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Extended Reach is the Musket specialist pick. The per-10m scaling is uncapped, so a Musketeer sniping at 30-50m gets a noticeable damage bonus that pays off more the longer the engagement range.
A Musket shot at 40m with rank 3 Extended Reach (+3% per 10m) gains +12% damage. On a Musket dealing 580 Pierce, that is 650 Pierce per shot. At 100m range, the bonus is +30%, bringing the shot to 754 Pierce.
Mutually exclusive with Muzzle Reach. Committing to Extended Reach locks Muzzle Reach out.
Pairs with Sniper's Focus: a fully-aimed 8-second Musket shot at 40m with rank 3 Extended Reach + rank 3 Sniper's Focus stacks +12% (range) and +28% (focus) for +40% bonus damage before Bull's Eye headshot adds another +20%.