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Duelist
April 23, 2026 at 05:20 PM
Added Build Role, Math Example, and Notes sections
Duelist is a talent in the Fencer branch of the Windrose Talent System. Bonus damage when exactly one enemy is inside a 10 meter radius. Designed for single-target duels and boss fights.
Property | Value |
|---|---|
Branch | |
Tier | 1 |
Max rank | 3 |
Points per rank | 1 |
Rank | Bonus melee damage vs a lone enemy within 10m |
|---|---|
Rank 1 | +6% |
Rank 2 | +9% |
Rank 3 | +12% |
Strong for boss-focused play. Situational in pirate-camp clears where multiple enemies are close. The functional inverse of Outnumbered (Toughguy).
Thomas Richards (solo boss fight)
Israel Hands (solo boss fight)
High Priestess (solo boss fight)
Fencer branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Duelist is the single-target specialist talent. It trades off value in group pulls (where other enemies are within 10m) for a large boost in 1v1 duels, which is why boss fights favor it and camp clears do not.
Against Thomas Richards in an empty arena (no ambient mobs within 10m), rank-3 Duelist adds +12% damage to every swing. On a Rapier build doing 135 base Pierce per hit, that is 151 per hit, or roughly 16 extra per swing across the full fight.
Duelist and Outnumbered (Toughguy) are mechanical inverses. A build focused on boss content picks Duelist; a build focused on group pulls picks Outnumbered.
The 10-meter radius check is measured from the player, not the primary target. If an enemy wanders within 10m, the bonus turns off until they leave.