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Decoration: Clay Lamps
May 8, 2026 at 08:50 AM
Removed redundant H1 heading from article body
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Learning this plan unlocks: Four clay lamps. Simple and intimate light sources, perfect for homes and workshops.
Part of the Old World building set.
Category: Miscellaneous - Recipe Papers
Property | Value |
|---|---|
Stack | 20 |
Recipe |
|---|
Source | Detail |
|---|---|
Qty Chance Locations |
Decoration: Clay Lamps is a Recipe Paper that, when read, permanently teaches the character four clay-and-iron lamps. The four pieces are part of the Old World cosmetic decoration set. Each lamp emits a warm light source when fueled, so beyond the cosmetic role they double as functional interior lighting for homesteads and workshops.
Decoration plans drop from Pirate Camps loot crates and Buccaneers vendor inventories. Reading the plan consumes the item and permanently teaches all four lamps. The plan is character-bound; alts need their own copy.
After the plan is read, the four lamps appear in the build menu under the Decorations category. Each lamp has its own dedicated page covering build cost, snap behavior, and refill mechanics.
Decoration | Mount Type | Description |
|---|---|---|
Ceiling | Hanging clay lamp with a chain mount; ideal over tables and benches. | |
Surface | Free-standing lamp; sits on tables, benches, and shelves. | |
Wall | Bracket-mounted clay lamp; common hallway and entry-room piece. | |
Surface | Larger surface-mount variant; brighter light and longer fuel life. |
Clay Lamps are part of the broader Old World cosmetic family alongside Decoration: Hunter's Cabinets, Decoration: Herb Preparations, Decoration: Iron Utensils, and Decoration: Watches and Globe. The set leans on dark wood, brass, and warm lighting; clay lamps anchor the lighting layer in any Old World interior.
Each lamp requires fuel to stay lit. The standard refill is Oil Lamp fuel produced from animal fat at a tanner or alchemy bench. Unfueled lamps still display the static model and provide their Comfort contribution to the room, but they do not emit a light source until refilled.
Recipe Papers: overview of how plans drop and teach.
Decorations: full decoration category index.
Base Building: broader build-system context.
Decoration: Hunter's Cabinets: sibling Old World plan.
Decoration: Herb Preparations: sibling Old World plan.