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Crusher Talents
April 19, 2026 at 09:14 AM
Initial version (2026-04-19): Crusher talent branch overview, per-tier perk reference with rank 1 / 2 / 3 values and max-rank substituted descriptions, build notes
The Crusher branch is one of the four talent trees available to every Windrose character. It covers the two-handed and crude-damage branch, focused on heavy weapons, posture pressure, and melee snowball effects. The branch contains 8 perks distributed across three tiers, with each perk capped at three ranks (one point per rank).
Talents in this branch cost one point per rank. The tier gating matches the Windrose talent planner: Tier 1 perks are available from the start of the branch, Tier 2 unlocks once enough points have been committed to Tier 1, and Tier 3 unlocks once the Tier 2 requirement is met. Branch commitment is flexible; the Talent System article covers respec mechanics and the branch-switching cost.
Every Crusher perk currently exposed in the planner, grouped by tier. The "Rank 1 / 2 / 3" column shows the exact bonus at each of the three rank levels.
Opening tier. Any Crusher build touches at least two of these perks on the way to Tier 2.
Perk | Effect (Rank 1 / 2 / 3) | Max Rank |
|---|---|---|
Bonecrusher | Increases Crude Damage by 3% / 6% / 9%. | Increases Crude Damage by 9%. |
Retribution | Your attacks are 40% / 70% / 100% more effective in converting Temporal Health into Health. | Your attacks are 100% more effective in converting Temporal Health into Health. |
Mid-tier. Unlocks after committing enough points to Tier 1.
Perk | Effect (Rank 1 / 2 / 3) | Max Rank |
|---|---|---|
Massive | Increases two-handed weapon Damage by 5% / 7.5% / 10%. | Increases two-handed weapon Damage by 10%. |
Perfected Form | Two-handed weapon attacks consume 10% / 17.5% / 25% less Stamina per attack. | Two-handed weapon attacks consume 25% less Stamina per attack. |
Executioner's Aim | Increases Critical Hit Chance with two-handed melee weapons by 4% / 8% / 12%. | Increases Critical Hit Chance with two-handed melee weapons by 12%. |
Capstone tier. These are the strongest perks in the branch and anchor most Crusher-heavy builds.
Perk | Effect (Rank 1 / 2 / 3) | Max Rank |
|---|---|---|
Berserk | For every 15% Health lost you gain an effect stack granting you 3% / 5% / 7% bonus Damage. | For every 15% Health lost you gain an effect stack granting you 7% bonus Damage. |
Dominating Presence | When an enemy dies within 8m, you gain 6% / 12% / 18% Melee Damage bonus for 60s. | When an enemy dies within 8m, you gain 18% Melee Damage bonus for 60s. |
Momentum | For hitting 2 or more enemies you gain an effect stack granting you 5% / 7% / 9% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks. | For hitting 2 or more enemies you gain an effect stack granting you 9% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks. |
Crusher pairs with Strength-scaling two-handed weapons (clubs, halberds, maces, greatswords). The branch leans into raw damage, stamina efficiency on heavy swings, and crowd clear. Massive and Executioner's Aim are the two-handed damage and crit backbone. Berserk rewards low-HP play; Momentum rewards hitting multiple enemies per swing. Dominating Presence is a strong capstone after a pirate-camp wipe, stacking a flat melee bonus for a full minute after each kill.
Talent System: four-branch overview and progression framework
Stats and Talents: stat allocation and respec mechanics
Weapons: roster that pairs with each branch
Attributes and Stats: six-attribute effects and scaling grades