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Berserk
May 8, 2026 at 09:32 AM
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Berserk is a talent in the Crusher branch of the Windrose Talent System. Grants a stacking damage buff based on how much HP has been lost. At 100% HP = 0 stacks; at ~10% HP = up to 6 stacks. At rank 3 with max stacks, +42% bonus damage, the largest single multiplier in the Crusher tree.
Property | Value |
|---|---|
Branch | |
Tier | 2 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 1 Crusher investment |
Rank | Bonus damage per 15% HP lost (stacks) |
|---|---|
Rank 1 | +3% per stack |
Rank 2 | +5% per stack |
Rank 3 | +7% per stack |
Strong on Halberd, Club, and Greatsword high-risk builds. Safer when paired with Too Angry to Die as a safety net.
Too Angry to Die (low-HP safety net)
Crusher branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Berserk is the low-HP damage steroid. The risk profile is high (full stacks requires sitting below 15% HP at a minimum), which is why it is usually paired with Too Angry to Die as a 10-minute-cooldown safety net.
A build at 25% HP (75% lost) gains 5 stacks of Berserk. At rank 3 Berserk (+7% per stack), that is +35% bonus damage on every swing. On an Executioner halberd doing 365 Crude base, each swing deals 493 Crude in this window, which is a roughly 35% uplift over a non-low-HP scenario.
Stacks are gained at 15% HP-lost thresholds: 1 stack at 15% lost, 2 at 30%, up to a 6-stack max at 90% HP lost (10% HP remaining).
Dies the moment HP is healed back above thresholds, so rushing a Healing Potion mid-combo temporarily collapses the buff. Time the potion after the combat window rather than during.