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Armor Tier List
April 26, 2026 at 02:12 AM
Correct the Tracker Set bonus split: 2-piece is +35% Healing Effectiveness and 4-piece is +15% Damage Resistance (the prior table conflated both bonuses into the 4-piece slot)
This page ranks the six rare-tier armor sets available in the Windrose Early Access launch build by their effectiveness across boss encounters and sustained progression. Tier placement is informed by 2-piece and 4-piece set bonuses, build compatibility, and observed performance in community-cleared content. Materials, sourcing, and individual piece stats live on each set's dedicated article.
S-tier sets carry encounters by themselves. The 4-piece bonuses on these sets change the way fights play out rather than simply adding a damage modifier.
Set | Material | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|---|
Ingots | +15% Damage Resistance | Bulwark passive: actions become uninterruptible, preventing stagger during attacks and dodges | |
Ingots | +160 Maximum Health | +15% damage with two-handed weapons |
These two sets together form the most-cited launch-build combination: 2-piece Conquistador plus 2-piece Pikeman gives 15 percent damage reduction, +160 maximum health, and minimal stat investment. The four-piece variants of each set anchor specialized builds (tank build for Conquistador, two-handed Crusher for Pikeman) but the 2+2 split is the all-purpose pick for the Cursed Swamps endgame.
A-tier sets are excellent within their build framework but require commitment to four pieces to access the headline bonus.
Set | Material | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|---|
Leather | -20% attack stamina cost | +15% damage with one-handed weapons | |
Cloth | +10% Critical Hit Chance | +10% Critical Damage per adjacent enemy, max +30% |
Flibustier's Attire is the canonical Fencer pick because the stamina reduction and one-handed bonus stack cleanly with Saber and Rapier playstyles. Privateer's Regalia is the crit-stacking choice for crowd-fighting builds; the per-adjacent-enemy crit damage scales fastest in pirate-camp clears and group encounters.
B-tier sets serve specialized roles. They are not weaker; they are narrower.
Set | Material | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|---|
Cloth | -30% sprint stamina cost | +15% all ranged damage | |
Leather | +35% Healing Effectiveness | +15% Damage Resistance |
Marksman's Rig is the Musket build's home set. The +15 percent ranged bonus combined with the sprint reduction is unique to Marksman and makes range-focused play significantly more sustainable. Tracker's Leathers fill a co-op support role: the two-piece +35% healing effectiveness compounds with potions and food, while the four-piece +15% Damage Resistance keeps the wearer alive long enough to channel those heals. The combination makes it the cleanest pick for a designated healer in a four-or-eight-player group.
Most launch-build endgame loadouts mix sets to capture multiple 2-piece bonuses rather than committing to a single 4-piece. The most-cited combinations are:
Combo | Effect | Best For |
|---|---|---|
2x Conquistador + 2x Pikeman | +15% Damage Resistance and +160 Max Health | All-purpose tank baseline; works for every boss in Chapter 1 |
2x Conquistador + 2x Tracker | +15% DR with healing efficiency | Co-op healer or solo high-pressure boss runs |
2x Flibustier + 2x Privateer | -20% attack stamina with +10% crit chance | Aggressive Fencer DPS, especially against group encounters |
4x Flibustier | +15% one-handed damage on top of stamina reduction | Pure Fencer build with Rapier-of-a-Thousand-Cuts main |
4x Pikeman | +15% two-handed damage on top of +160 HP | Plague Halberd Crusher build |
4x Marksman | +15% ranged damage on top of stamina reduction | Reliable Musket Marksman build |
Tracker's Leathers move up a tier in dedicated four-or-eight-player groups because the healing-effectiveness multiplier benefits everyone in range, not just the wearer. Conversely, the four-piece Privateer crit-per-adjacent-enemy bonus is more reliable in small groups because crit-driven solo builds frequently fight one boss with no adjacent allies. Adjust the table above for the specific group size and composition rather than treating tier placement as universal.
Armor - armor system overview
Armor Sets - complete armor set catalog
Weapon Tier List - companion weapon ranking
Class Builds - the build frameworks each set anchors
Rarity System - how rarity tiers change armor performance