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The Setting - Version 7 vs Version 8
Aug 18, 2026, 07:03 AM
Rewrote image alt text to describe what each screenshot actually shows
Sep 12, 2026, 12:56 AM
Moved the launch to past tense, date-stamped what has not been published about map and location names, noted the Tower 4 clip, and added the real-world reference gathering
11WARDOGS takes place in a modern military setting fought across the derelict industrial mountains of Eastern Europe. Crumbling factories, worn infrastructure, and rugged high ground form the backdrop for its large-scale battles. The battlefield is vast, around 256 square kilometres, with the active Control Zone dropping into a different part of it each match.223344Kolchia and PV-155667-The conflict is set in a war-torn region called Kolchia. According to the developers, the fighting centres on PV-1, a rare resource that has fuelled decades of Eurasian conflict. Kolchia is described as containing multiple locations and points of interest, which is where the randomised zone and its surrounding battles play out. Early access opens with three maps, each carrying three different variations, so the same ground can be fought over in more than one configuration. Individual locations have not been named in detail yet.7+The conflict is set in a war-torn region called Kolchia. According to the developers, the fighting centres on PV-1, a rare resource that has fuelled decades of Eurasian conflict. Kolchia is described as containing multiple locations and points of interest, which is where the randomised zone and its surrounding battles play out. Early access opened on 10 September 2026 with three maps, each carrying three different variations, so the same ground can be fought over in more than one configuration. As of 11 September 2026 the developers have not published the names of those maps or a list of the places on them. Numbered towers do turn up in official clips, one of which is built around a surprise attack at Tower 4, which points at towers as recurring positions to fight over rather than at any map name.889+Real-World Reference10+11+The look of the region was built from photography rather than invented whole. The team has said it gathered reference firsthand in Georgia and describes the world as grounded in reality, which is where the derelict plants, worn concrete, and steep valleys come from.12+913The Three Factions10141115WARDOGS does have named sides. Each match is contested by three rival factions: Lonestar, the heavy-hitters of the Western paramilitary world; Valkyra, a force seeking to return the Soviet People’s Republic to greatness; and Manticore, the Kingdom of Persia and Tehran’s shadow army. These identities set the colour and flavour of each side, while the fight over the zone is what actually drives a match. As a player-versus-player sandbox, the game leans on this setup rather than on a scripted single-player campaign.