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STUDIO NEMO - Version 3 vs Version 4
Jun 22, 2026, 07:43 AM
Added the studio's official statement that all final game art is created by its own artists
Jul 13, 2026, 08:23 PM
Typography cleanup: straight apostrophes (2026-07-12)
11Overview2233STUDIO NEMO is the developer of VOID DIVER: Escape from the Abyss. The studio is a subsidiary of LoadComplete, which serves as the game's publisher, and VOID DIVER is STUDIO NEMO's first title.4455The Studio6677DetailInformationRoleDeveloper of VOID DIVERParent / PublisherLoadCompleteFirst titleVOID DIVER: Escape from the AbyssLead ProducerBaek Ho-young88As a debut project, VOID DIVER reflects the studio's first major public effort, an extraction action RPG fused with a shop-management sim presented in a 2.5D pixel-art style.991010Public Appearances11111212Lead Producer Baek Ho-young gave an opening-day stage presentation for the game at PlayX4 2026 on May 21, 2026. The studio has also been active in showing the game through its demo and at Steam Next Fest 2026, building toward the planned Early Access launch covered in Early Access and Release.13131414Art Statement15151616In June 2026 the studio published an official statement on the game's art after questions were raised in some communities. STUDIO NEMO stated that all final art assets in the game, including characters, monsters, and backgrounds, are drawn and completed by its own artists, and that generative AI art is not used in the core process of creating the game's visuals. The statement noted that any use of AI tools is limited to what is described on the game's Steam page, and it was accompanied by work-in-progress records showing characters built up from rough sketches through inking, coloring, and many design variations.17171818Channels19192020The studio maintains the game's official presence on Steam, including a community hub, along with official accounts on X and a community Discord.21212222Background232324-VOID DIVER began as an experimental project by a small team inside LoadComplete. The team chose not to attach the company name to it at first, preferring to prove the concept on the strength of the game itself. After the demo drew a strong response, the project cleared LoadComplete’s internal standards and moved to a full launch plan, and the Steam page publisher was updated to LoadComplete. The studio has pointed to a roster target of roughly six to seven playable Divers at the official launch.24+VOID DIVER began as an experimental project by a small team inside LoadComplete. The team chose not to attach the company name to it at first, preferring to prove the concept on the strength of the game itself. After the demo drew a strong response, the project cleared LoadComplete's internal standards and moved to a full launch plan, and the Steam page publisher was updated to LoadComplete. The studio has pointed to a roster target of roughly six to seven playable Divers at the official launch.25252626The lead producer credited in coverage of the game is Baek Ho-young, who gave the opening-day stage presentation when the team showcased VOID DIVER at PlayX4 in Korea.